Add realistic cockpit surface textures

This commit is contained in:
chindit committed 2026-10-03 09:30:56 +02:00
1 parent 5455ae7928
commit 0b79bf9b82
8 files changed
+160 -23

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@@ -16,7 +16,7 @@ const ProductionInputAdapter = preload(
"res://game/infrastructure/input/production_input_adapter.gd"
)
const TEST_COUNT := 55
const TEST_COUNT := 56
var _failures: Array[String] = []
@@ -111,6 +111,7 @@ func _test_vehicle_slice(composition: VerticalSliceRoot) -> void:
_expect(detailing.pressure_hull_rib_count() >= 6, "cockpit exposes reinforced pressure-hull structure")
_expect(detailing.pipe_segment_count() >= 13, "cockpit exposes a complete life-support pipe run")
_expect(absf(detailing.battery_needle_degrees()) > 100.0, "analog battery gauge follows the dive snapshot")
_expect(detailing.textures_are_loaded(), "cockpit loads its overhead and analog gauge textures")
_expect("kWh" in instruments.resources_text() and "kW" in instruments.resources_text(), "battery instrument has exact units")
_expect("L/min" in instruments.resources_text(), "oxygen instrument has volume and consumption")
_expect("bar" in instruments.integrity_text(), "hull instrument has current and certified pressure")