Add realistic cockpit surface textures
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@@ -16,7 +16,7 @@ const ProductionInputAdapter = preload(
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"res://game/infrastructure/input/production_input_adapter.gd"
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)
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const TEST_COUNT := 55
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const TEST_COUNT := 56
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var _failures: Array[String] = []
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@@ -111,6 +111,7 @@ func _test_vehicle_slice(composition: VerticalSliceRoot) -> void:
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_expect(detailing.pressure_hull_rib_count() >= 6, "cockpit exposes reinforced pressure-hull structure")
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_expect(detailing.pipe_segment_count() >= 13, "cockpit exposes a complete life-support pipe run")
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_expect(absf(detailing.battery_needle_degrees()) > 100.0, "analog battery gauge follows the dive snapshot")
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_expect(detailing.textures_are_loaded(), "cockpit loads its overhead and analog gauge textures")
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_expect("kWh" in instruments.resources_text() and "kW" in instruments.resources_text(), "battery instrument has exact units")
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_expect("L/min" in instruments.resources_text(), "oxygen instrument has volume and consumption")
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_expect("bar" in instruments.integrity_text(), "hull instrument has current and certified pressure")
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