feat(world): underwater sky ambient, soft shadows and SSAO for the dive site

The environment declared the sky as its ambient source without a sky, so
shadowed faces received no ambient light. A procedural underwater sky now
feeds ambient and reflections; the directional light is steeper and
stronger with 70 % soft shadows; SSAO, filmic tonemapping, aerial
perspective and tinted volumetric fog complete the pass.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
OlivierandClaude Fable 5.1 committed 2026-10-06 23:14:22 +02:00
1 parent 17f58912c1
commit 26a7dfc4f7
8 files changed
+62 -12

No files matched your search

Binary file not shown.

Before

Width:  |  Height:  |  Size: 268 KiB

After

Width:  |  Height:  |  Size: 547 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 296 KiB

After

Width:  |  Height:  |  Size: 599 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 377 KiB

After

Width:  |  Height:  |  Size: 610 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 239 KiB

After

Width:  |  Height:  |  Size: 507 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 206 KiB

After

Width:  |  Height:  |  Size: 449 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 131 KiB

After

Width:  |  Height:  |  Size: 360 KiB

@@ -250,6 +250,13 @@ de contacts existant les sépare du fond.
du tombant, têtes de corail sur les patch reefs, rien d'animé. du tombant, têtes de corail sur les patch reefs, rien d'animé.
- Brouillard, lumière directionnelle et particules de la scène de test - Brouillard, lumière directionnelle et particules de la scène de test
actuelle sont conservés et réglés par site. actuelle sont conservés et réglés par site.
- Passe lumière du 2026-10-06 (`dive_site.tscn`) : l'ambiance vient d'un ciel
procédural sous-marin (haut turquoise, horizon aligné sur le brouillard, bas
presque noir), ce qui éclaire les faces à l'ombre ; la source d'ambiance
« ciel » était déclarée sans ciel, d'où les ombres noires. Directionnelle
plus haute et plus forte (62°, 1,35) avec ombres douces à 70 % d'opacité,
SSAO pour l'occlusion à l'échelle du maillage, tonemap filmique, perspective
aérienne et albédo du brouillard volumétrique teintés.
**État du 2026-10-06 (demande d'Olivier)** : le shader mélange sable et roche **État du 2026-10-06 (demande d'Olivier)** : le shader mélange sable et roche
par la pente à partir de 20° (sable sous 20°, roche au-dessus de 40°, fondu par la pente à partir de 20° (sable sous 20°, roche au-dessus de 40°, fondu
+55 -12
View File
@@ -1,31 +1,69 @@
[gd_scene load_steps=4 format=3] [gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://game/world/sites/dive_site.gd" id="1_site"] [ext_resource type="Script" path="res://game/world/sites/dive_site.gd" id="1_site"]
[ext_resource type="Script" path="res://game/world/sites/bathymetric_terrain_actor.gd" id="2_terrain"] [ext_resource type="Script" path="res://game/world/sites/bathymetric_terrain_actor.gd" id="2_terrain"]
[sub_resource type="ProceduralSkyMaterial" id="SkyUnderwater"]
sky_top_color = Color(0.3, 0.62, 0.64, 1)
sky_horizon_color = Color(0.13, 0.36, 0.41, 1)
sky_curve = 0.2
sky_energy_multiplier = 1.0
ground_horizon_color = Color(0.11, 0.3, 0.35, 1)
ground_bottom_color = Color(0.015, 0.05, 0.07, 1)
ground_curve = 0.1
ground_energy_multiplier = 0.6
sun_angle_max = 40.0
sun_curve = 0.3
use_debanding = true
[sub_resource type="Sky" id="SkyResource"]
sky_material = SubResource("SkyUnderwater")
process_mode = 2
radiance_size = 2
[sub_resource type="Environment" id="EnvironmentUnderwater"] [sub_resource type="Environment" id="EnvironmentUnderwater"]
background_mode = 1 background_mode = 2
background_color = Color(0.034, 0.12, 0.144, 1) sky = SubResource("SkyResource")
ambient_light_source = 3 ambient_light_source = 3
ambient_light_color = Color(0.12, 0.32, 0.37, 1) ambient_light_sky_contribution = 1.0
ambient_light_energy = 0.55 ambient_light_energy = 1.0
reflected_light_source = 1
tonemap_mode = 2
tonemap_exposure = 1.15
tonemap_white = 4.0
ssao_enabled = true
ssao_radius = 2.5
ssao_intensity = 2.2
ssao_power = 1.6
ssao_detail = 0.6
ssao_horizon = 0.08
ssao_light_affect = 0.25
ssao_ao_channel_affect = 0.4
glow_enabled = true glow_enabled = true
glow_levels/1 = 1.0 glow_levels/1 = 1.0
glow_levels/2 = 1.0 glow_levels/2 = 1.0
glow_levels/3 = 0.6 glow_levels/3 = 0.6
glow_levels/4 = 0.2 glow_levels/4 = 0.2
glow_intensity = 1.0 glow_intensity = 0.8
glow_blend_mode = 0 glow_blend_mode = 0
glow_hdr_threshold = 1.0 glow_hdr_threshold = 1.2
fog_enabled = true fog_enabled = true
fog_light_color = Color(0.07, 0.25, 0.3, 1) fog_light_color = Color(0.1, 0.3, 0.35, 1)
fog_light_energy = 0.48 fog_light_energy = 0.52
fog_sun_scatter = 0.15
fog_density = 0.006 fog_density = 0.006
fog_aerial_perspective = 0.5
fog_height = -4.0 fog_height = -4.0
fog_height_density = 0.025 fog_height_density = 0.025
volumetric_fog_enabled = true volumetric_fog_enabled = true
volumetric_fog_density = 0.01 volumetric_fog_density = 0.01
volumetric_fog_albedo = Color(0.6, 0.85, 0.9, 1)
volumetric_fog_anisotropy = 0.45
volumetric_fog_length = 72.0 volumetric_fog_length = 72.0
volumetric_fog_ambient_inject = 0.5
adjustment_enabled = true
adjustment_contrast = 1.06
adjustment_saturation = 1.08
[node name="DiveSite" type="Node3D"] [node name="DiveSite" type="Node3D"]
script = ExtResource("1_site") script = ExtResource("1_site")
@@ -34,10 +72,15 @@ script = ExtResource("1_site")
environment = SubResource("EnvironmentUnderwater") environment = SubResource("EnvironmentUnderwater")
[node name="AmbientDirection" type="DirectionalLight3D" parent="."] [node name="AmbientDirection" type="DirectionalLight3D" parent="."]
rotation_degrees = Vector3(-52, -24, 0) rotation_degrees = Vector3(-62, -28, 0)
light_color = Color(0.39, 0.65, 0.7, 1) light_color = Color(0.56, 0.8, 0.82, 1)
light_energy = 0.75 light_energy = 1.35
light_angular_distance = 3.0
shadow_enabled = true shadow_enabled = true
shadow_opacity = 0.7
shadow_blur = 2.0
directional_shadow_max_distance = 160.0
directional_shadow_fade_start = 0.75
[node name="Terrain" type="StaticBody3D" parent="."] [node name="Terrain" type="StaticBody3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true