feat(world): depth-attenuated daylight and cold-water palette for the seabed
The seabed shader applies per-channel Beer-Lambert transmittance relative to a 24 m reference depth: the scalar part dims the directional light in a custom light() function and the sky ambient through AO, the chroma part tints the albedo, and artificial lights are left untouched for the submarine's projectors. Sky, fog and sun are cooled and the sun softened so the plateau reads green-blue, the canyon floor cold blue and the drop-off foot near-indigo. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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