feat(world): open up the dive site fog and match the horizon colour
Lighter fog and volumetric fog, brighter key and ambient light, terrain tiles visible to 420 m (60 m fade), and a background colour equal to the fog colour times its energy so culled tiles never read as a dark band. The seabed shader culls back faces again now that the tiles are wound front-face up. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -5,8 +5,8 @@ const TerrainHeightField = preload("res://game/domain/sites/terrain_height_field
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const TERRAIN_SHADER = preload("res://game/world/sites/seabed_terrain.gdshader")
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const TILE_CELLS := 64
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const VISIBILITY_RANGE_END_M := 260.0
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const VISIBILITY_RANGE_MARGIN_M := 40.0
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const VISIBILITY_RANGE_END_M := 420.0
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const VISIBILITY_RANGE_MARGIN_M := 60.0
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var _field: TerrainHeightField
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var _material: ShaderMaterial
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