feat(world): open up the dive site fog and match the horizon colour
Lighter fog and volumetric fog, brighter key and ambient light, terrain tiles visible to 420 m (60 m fade), and a background colour equal to the fog colour times its energy so culled tiles never read as a dark band. The seabed shader culls back faces again now that the tiles are wound front-face up. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,5 +1,5 @@
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shader_type spatial;
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render_mode cull_disabled, depth_draw_opaque;
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render_mode depth_draw_opaque;
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uniform vec3 sand_color : source_color = vec3(0.50, 0.46, 0.34);
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uniform vec3 rock_color : source_color = vec3(0.21, 0.20, 0.18);
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