feat(sites): typed dive site definition with placements and routes

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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OlivierandClaude Haiku 4.5 committed 2026-10-06 19:52:24 +02:00
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class_name DiveSiteDefinition
extends Resource
const SiteTerrainData = preload("res://game/domain/sites/site_terrain_data.gd")
const TerrainHeightField = preload("res://game/domain/sites/terrain_height_field.gd")
const SitePlacement = preload("res://game/domain/sites/site_placement.gd")
const SiteRoute = preload("res://game/domain/sites/site_route.gd")
@export var site_id: StringName
@export var display_name: String = ""
@export var terrain: SiteTerrainData
## Metres, world XZ: position = (x_min, z_min), size = (width along +X, depth along +Z).
@export var playable_bounds_m: Rect2 = Rect2()
@export var spawn_position_m: Vector3 = Vector3.ZERO
@export var spawn_yaw_radians: float = 0.0
@export var placements: Array[SitePlacement] = []
@export var routes: Array[SiteRoute] = []
func height_field() -> TerrainHeightField:
return TerrainHeightField.from_data(terrain)
func spawn_transform() -> Transform3D:
return Transform3D(Basis(Vector3.UP, spawn_yaw_radians), spawn_position_m)
func placement(placement_id: StringName) -> SitePlacement:
for candidate: SitePlacement in placements:
if candidate != null and candidate.placement_id == placement_id:
return candidate
return null
func placements_of_kind(kind: SitePlacement.Kind) -> Array[SitePlacement]:
var result: Array[SitePlacement] = []
for candidate: SitePlacement in placements:
if candidate != null and candidate.kind == kind:
result.append(candidate)
return result
func route(route_id: StringName) -> SiteRoute:
for candidate: SiteRoute in routes:
if candidate != null and candidate.route_id == route_id:
return candidate
return null
func validation_error() -> String:
if site_id.is_empty():
return "site id is empty"
if terrain == null:
return "site terrain is missing"
var terrain_error := terrain.validation_error()
if not terrain_error.is_empty():
return terrain_error
var field := TerrainHeightField.from_data(terrain)
if playable_bounds_m.size.x <= 0.0 or playable_bounds_m.size.y <= 0.0:
return "playable bounds must have a positive size"
if not field.bounds_m().encloses(playable_bounds_m):
return "playable bounds must lie inside the terrain"
if not _inside_bounds(spawn_position_m):
return "spawn position must lie inside the playable bounds"
if not is_finite(spawn_yaw_radians):
return "spawn yaw must be finite"
var seen_ids: Dictionary = {}
for candidate: SitePlacement in placements:
if candidate == null:
return "placement entry is null"
var placement_error := candidate.validation_error()
if not placement_error.is_empty():
return placement_error
if seen_ids.has(candidate.placement_id):
return "placement id %s is duplicated" % candidate.placement_id
seen_ids[candidate.placement_id] = true
if not _inside_bounds(candidate.position_m):
return "placement %s lies outside the playable bounds" % candidate.placement_id
var seen_routes: Dictionary = {}
for candidate_route: SiteRoute in routes:
if candidate_route == null:
return "route entry is null"
var route_error := candidate_route.validation_error()
if not route_error.is_empty():
return route_error
if seen_routes.has(candidate_route.route_id):
return "route id %s is duplicated" % candidate_route.route_id
seen_routes[candidate_route.route_id] = true
for waypoint: Vector3 in candidate_route.waypoints_m:
if not _inside_bounds(waypoint):
return "route %s leaves the playable bounds" % candidate_route.route_id
return ""
func _inside_bounds(position: Vector3) -> bool:
return playable_bounds_m.has_point(Vector2(position.x, position.z))