Integrate gauges into cockpit dashboard

This commit is contained in:
chindit committed 2026-10-03 09:40:36 +02:00
1 parent 0b79bf9b82
commit 53288b48c8
7 files changed
+213 -17

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@@ -12,8 +12,19 @@ var _pressure_needle: Node3D
func _init(materials: CockpitMaterialPalette) -> void:
_materials = materials
name = "AnalogGauges"
_battery_needle = _add_gauge("BatteryGauge", Vector3(-0.34, 0.48, -1.14), "BAT")
_pressure_needle = _add_gauge("PressureGauge", Vector3(0.34, 0.48, -1.14), "BAR")
_build_binnacle()
_battery_needle = _add_gauge(
"BatteryGauge",
Vector3(-0.095, 0.315, 0.145),
"%"
)
_pressure_needle = _add_gauge(
"PressureGauge",
Vector3(0.095, 0.315, 0.145),
"BAR"
)
_add_binnacle_label("CHARGE BAT.", Vector3(-0.095, 0.235, 0.160))
_add_binnacle_label("PRESSION COQUE", Vector3(0.095, 0.235, 0.160))
func present(battery_ratio: float, pressure_ratio: float) -> void:
@@ -25,11 +36,39 @@ func battery_needle_degrees() -> float:
return 0.0 if _battery_needle == null else _battery_needle.rotation_degrees.z
func _build_binnacle() -> void:
CockpitMeshFactory.add_box(
"BinnacleHousing",
self,
Vector3(0.0, 0.290, 0.095),
Vector3(0.40, 0.180, 0.105),
_materials.overhead_steel
)
CockpitMeshFactory.add_box(
"BinnacleFoot",
self,
Vector3(0.0, 0.205, 0.075),
Vector3(0.47, 0.040, 0.14),
_materials.dark_steel
)
func _add_binnacle_label(caption: String, position: Vector3) -> void:
var label := Label3D.new()
label.name = "%sLabel" % caption.to_pascal_case().replace(" ", "")
label.text = caption
label.font_size = 12
label.pixel_size = 0.00055
label.modulate = Color(0.76, 0.72, 0.60)
label.position = position
add_child(label)
func _add_gauge(gauge_name: String, position: Vector3, caption: String) -> Node3D:
var gauge := Node3D.new()
gauge.name = gauge_name
gauge.position = position
gauge.scale = Vector3(0.78, 0.78, 0.78)
gauge.scale = Vector3(0.62, 0.62, 0.62)
add_child(gauge)
CockpitMeshFactory.add_box(
"MountingPlate",