Improve production cockpit realism

This commit is contained in:
chindit committed 2026-10-03 09:17:27 +02:00
1 parent 7613daee84
commit 5455ae7928
9 files changed
+668 -21

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+23 -17
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@@ -1,21 +1,22 @@
[gd_scene load_steps=19 format=3]
[gd_scene load_steps=20 format=3]
[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_instrument_panel.gd" id="1_instruments"]
[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_detailing.gd" id="2_detailing"]
[sub_resource type="StandardMaterial3D" id="SteelMaterial"]
albedo_color = Color(0.095, 0.12, 0.12, 1)
metallic = 0.82
roughness = 0.34
albedo_color = Color(0.055, 0.07, 0.07, 1)
metallic = 0.76
roughness = 0.46
[sub_resource type="StandardMaterial3D" id="PaintedMaterial"]
albedo_color = Color(0.085, 0.185, 0.19, 1)
metallic = 0.58
roughness = 0.48
albedo_color = Color(0.045, 0.12, 0.125, 1)
metallic = 0.48
roughness = 0.61
[sub_resource type="StandardMaterial3D" id="BrassMaterial"]
albedo_color = Color(0.36, 0.24, 0.075, 1)
metallic = 0.78
roughness = 0.31
albedo_color = Color(0.27, 0.17, 0.045, 1)
metallic = 0.74
roughness = 0.43
[sub_resource type="StandardMaterial3D" id="RubberMaterial"]
albedo_color = Color(0.018, 0.024, 0.025, 1)
@@ -23,10 +24,9 @@ roughness = 0.88
[sub_resource type="StandardMaterial3D" id="GlassMaterial"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.12, 0.42, 0.47, 0.09)
metallic = 0.12
roughness = 0.08
albedo_color = Color(0.08, 0.29, 0.32, 0.12)
metallic = 0.05
roughness = 0.16
cull_mode = 2
[sub_resource type="StandardMaterial3D" id="ScreenMaterial"]
@@ -103,6 +103,10 @@ radial_segments = 32
[node name="CockpitInterior" type="Node3D"]
script = ExtResource("1_instruments")
[node name="CockpitDetailing" type="Node3D" parent="."]
unique_name_in_owner = true
script = ExtResource("2_detailing")
[node name="CabinShell" type="Node3D" parent="."]
[node name="LeftWall" type="MeshInstance3D" parent="CabinShell"]
@@ -437,15 +441,17 @@ mesh = SubResource("KnobMesh")
material_override = SubResource("RedMaterial")
[node name="CabinLight" type="OmniLight3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.92, -0.28)
light_color = Color(0.42, 0.75, 0.74, 1)
light_energy = 2.2
light_color = Color(0.36, 0.68, 0.69, 1)
light_energy = 1.25
shadow_enabled = true
omni_range = 3.3
[node name="PanelLight" type="OmniLight3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.18, -0.63)
light_color = Color(0.23, 0.72, 0.76, 1)
light_energy = 0.8
light_energy = 0.58
shadow_enabled = false
omni_range = 1.35