Improve production cockpit realism
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7613daee84
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-21
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@@ -1,21 +1,22 @@
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[gd_scene load_steps=19 format=3]
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[gd_scene load_steps=20 format=3]
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[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_instrument_panel.gd" id="1_instruments"]
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[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_detailing.gd" id="2_detailing"]
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[sub_resource type="StandardMaterial3D" id="SteelMaterial"]
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albedo_color = Color(0.095, 0.12, 0.12, 1)
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metallic = 0.82
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roughness = 0.34
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albedo_color = Color(0.055, 0.07, 0.07, 1)
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metallic = 0.76
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roughness = 0.46
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[sub_resource type="StandardMaterial3D" id="PaintedMaterial"]
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albedo_color = Color(0.085, 0.185, 0.19, 1)
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metallic = 0.58
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roughness = 0.48
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albedo_color = Color(0.045, 0.12, 0.125, 1)
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metallic = 0.48
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roughness = 0.61
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[sub_resource type="StandardMaterial3D" id="BrassMaterial"]
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albedo_color = Color(0.36, 0.24, 0.075, 1)
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metallic = 0.78
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roughness = 0.31
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albedo_color = Color(0.27, 0.17, 0.045, 1)
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metallic = 0.74
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roughness = 0.43
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[sub_resource type="StandardMaterial3D" id="RubberMaterial"]
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albedo_color = Color(0.018, 0.024, 0.025, 1)
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@@ -23,10 +24,9 @@ roughness = 0.88
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[sub_resource type="StandardMaterial3D" id="GlassMaterial"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.12, 0.42, 0.47, 0.09)
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metallic = 0.12
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roughness = 0.08
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albedo_color = Color(0.08, 0.29, 0.32, 0.12)
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metallic = 0.05
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roughness = 0.16
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cull_mode = 2
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[sub_resource type="StandardMaterial3D" id="ScreenMaterial"]
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@@ -103,6 +103,10 @@ radial_segments = 32
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[node name="CockpitInterior" type="Node3D"]
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script = ExtResource("1_instruments")
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[node name="CockpitDetailing" type="Node3D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_detailing")
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[node name="CabinShell" type="Node3D" parent="."]
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[node name="LeftWall" type="MeshInstance3D" parent="CabinShell"]
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@@ -437,15 +441,17 @@ mesh = SubResource("KnobMesh")
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material_override = SubResource("RedMaterial")
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[node name="CabinLight" type="OmniLight3D" parent="."]
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unique_name_in_owner = true
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position = Vector3(0, 0.92, -0.28)
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light_color = Color(0.42, 0.75, 0.74, 1)
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light_energy = 2.2
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light_color = Color(0.36, 0.68, 0.69, 1)
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light_energy = 1.25
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shadow_enabled = true
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omni_range = 3.3
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[node name="PanelLight" type="OmniLight3D" parent="."]
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unique_name_in_owner = true
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position = Vector3(0, 0.18, -0.63)
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light_color = Color(0.23, 0.72, 0.76, 1)
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light_energy = 0.8
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light_energy = 0.58
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shadow_enabled = false
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omni_range = 1.35
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