Add production bathymetric sonar slice

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chindit committed 2026-10-02 15:52:11 +02:00
1 parent a18e82eb44
commit 7613daee84
28 files changed
+1825 -87

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+24 -81
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@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3]
[gd_scene load_steps=8 format=3]
[ext_resource type="Script" path="res://game/world/sites/vehicle_test_environment.gd" id="1_environment"]
@@ -18,36 +18,21 @@ volumetric_fog_enabled = true
volumetric_fog_density = 0.025
volumetric_fog_length = 72.0
[sub_resource type="StandardMaterial3D" id="RockMaterial"]
albedo_color = Color(0.075, 0.19, 0.19, 1)
roughness = 0.92
[sub_resource type="StandardMaterial3D" id="RockMaterialLight"]
albedo_color = Color(0.105, 0.25, 0.24, 1)
roughness = 0.88
[sub_resource type="BoxMesh" id="SeafloorMesh"]
size = Vector3(220, 8, 250)
[sub_resource type="BoxShape3D" id="SeafloorShape"]
size = Vector3(220, 8, 250)
[sub_resource type="BoxMesh" id="RockMeshA"]
size = Vector3(12, 30, 14)
[sub_resource type="BoxShape3D" id="RockShapeA"]
size = Vector3(12, 30, 14)
[sub_resource type="BoxMesh" id="RockMeshB"]
size = Vector3(18, 42, 16)
[sub_resource type="BoxShape3D" id="RockShapeB"]
size = Vector3(18, 42, 16)
[sub_resource type="SphereMesh" id="BeaconMesh"]
radius = 0.55
height = 1.1
[sub_resource type="StandardMaterial3D" id="MetalTargetMaterial"]
albedo_color = Color(0.24, 0.18, 0.08, 1)
metallic = 0.88
roughness = 0.27
[sub_resource type="BoxMesh" id="MetalTargetMesh"]
size = Vector3(8, 5, 7)
[sub_resource type="BoxShape3D" id="MetalTargetShape"]
size = Vector3(8, 5, 7)
[sub_resource type="StandardMaterial3D" id="BeaconMaterial"]
shading_mode = 0
albedo_color = Color(0.2, 0.78, 0.9, 1)
@@ -67,60 +52,6 @@ light_color = Color(0.39, 0.65, 0.7, 1)
light_energy = 0.38
shadow_enabled = true
[node name="Seafloor" type="StaticBody3D" parent="."]
position = Vector3(0, -84, -58)
[node name="Mesh" type="MeshInstance3D" parent="Seafloor"]
mesh = SubResource("SeafloorMesh")
material_override = SubResource("RockMaterial")
[node name="Collision" type="CollisionShape3D" parent="Seafloor"]
shape = SubResource("SeafloorShape")
[node name="RockNearLeft" type="StaticBody3D" parent="."]
position = Vector3(-10, -18, -18)
rotation_degrees = Vector3(0, -14, 8)
[node name="Mesh" type="MeshInstance3D" parent="RockNearLeft"]
mesh = SubResource("RockMeshA")
material_override = SubResource("RockMaterialLight")
[node name="Collision" type="CollisionShape3D" parent="RockNearLeft"]
shape = SubResource("RockShapeA")
[node name="RockNearRight" type="StaticBody3D" parent="."]
position = Vector3(12, -22, -32)
rotation_degrees = Vector3(0, 18, -5)
[node name="Mesh" type="MeshInstance3D" parent="RockNearRight"]
mesh = SubResource("RockMeshB")
material_override = SubResource("RockMaterial")
[node name="Collision" type="CollisionShape3D" parent="RockNearRight"]
shape = SubResource("RockShapeB")
[node name="RockFarLeft" type="StaticBody3D" parent="."]
position = Vector3(-18, -48, -68)
rotation_degrees = Vector3(0, 9, 4)
[node name="Mesh" type="MeshInstance3D" parent="RockFarLeft"]
mesh = SubResource("RockMeshA")
material_override = SubResource("RockMaterialLight")
[node name="Collision" type="CollisionShape3D" parent="RockFarLeft"]
shape = SubResource("RockShapeA")
[node name="RockFarRight" type="StaticBody3D" parent="."]
position = Vector3(20, -58, -94)
rotation_degrees = Vector3(0, -11, -7)
[node name="Mesh" type="MeshInstance3D" parent="RockFarRight"]
mesh = SubResource("RockMeshB")
material_override = SubResource("RockMaterial")
[node name="Collision" type="CollisionShape3D" parent="RockFarRight"]
shape = SubResource("RockShapeB")
[node name="NavigationBeacon" type="MeshInstance3D" parent="."]
position = Vector3(0, -15, -22)
mesh = SubResource("BeaconMesh")
@@ -130,3 +61,15 @@ material_override = SubResource("BeaconMaterial")
omni_range = 12.0
light_color = Color(0.2, 0.78, 0.9, 1)
light_energy = 4.0
[node name="SonarCalibrationTarget" type="StaticBody3D" parent="."]
position = Vector3(0, -60, -58)
metadata/sonar_material = 2
metadata/sonar_reflectivity = 1.0
[node name="Mesh" type="MeshInstance3D" parent="SonarCalibrationTarget"]
mesh = SubResource("MetalTargetMesh")
material_override = SubResource("MetalTargetMaterial")
[node name="Collision" type="CollisionShape3D" parent="SonarCalibrationTarget"]
shape = SubResource("MetalTargetShape")