From 84e66d304af709899a9e1d6065121fbbf93946c2 Mon Sep 17 00:00:00 2001 From: Olivier Date: Tue, 6 Oct 2026 19:57:11 +0200 Subject: [PATCH] fix(sites): construct TerrainHeightField with new() in from_data Co-Authored-By: Claude Haiku 4.5 --- game/domain/sites/terrain_height_field.gd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/game/domain/sites/terrain_height_field.gd b/game/domain/sites/terrain_height_field.gd index fcd7ed6..7866b17 100644 --- a/game/domain/sites/terrain_height_field.gd +++ b/game/domain/sites/terrain_height_field.gd @@ -12,8 +12,7 @@ var _maximum_elevation_m := 0.0 static func from_data(data: SiteTerrainData) -> TerrainHeightField: if data == null or not data.validation_error().is_empty(): return null - var script_class = load("res://game/domain/sites/terrain_height_field.gd") - var field: TerrainHeightField = script_class.new() + var field := TerrainHeightField.new() field._data = data field._minimum_elevation_m = data.elevations_m[0] field._maximum_elevation_m = data.elevations_m[0]