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@@ -177,12 +177,12 @@ func _textured_material(
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return material
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func _load_texture(resource_path: String) -> ImageTexture:
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var image := Image.load_from_file(resource_path)
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if image == null or image.is_empty():
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func _load_texture(resource_path: String) -> Texture2D:
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var texture := ResourceLoader.load(resource_path, "Texture2D") as Texture2D
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if texture == null:
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push_error("Unable to load cockpit texture: %s" % resource_path)
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return null
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return ImageTexture.create_from_image(image)
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return texture
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func _dedicated_gauge_material(resource_path: String) -> StandardMaterial3D:
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