Implement production vertical slice foundation

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chindit committed 2026-10-02 15:27:48 +02:00
1 parent 9d4a89f355
commit a18e82eb44
104 files changed
+10595 -268

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class_name DiveAccessibilityAdjustments
extends RefCounted
var oxygen_consumption_multiplier: float
var battery_consumption_multiplier: float
var pressure_damage_multiplier: float
func _init(
p_oxygen_consumption_multiplier: float = 1.0,
p_battery_consumption_multiplier: float = 1.0,
p_pressure_damage_multiplier: float = 1.0
) -> void:
oxygen_consumption_multiplier = p_oxygen_consumption_multiplier
battery_consumption_multiplier = p_battery_consumption_multiplier
pressure_damage_multiplier = p_pressure_damage_multiplier
func validation_error() -> String:
for multiplier: float in [
oxygen_consumption_multiplier,
battery_consumption_multiplier,
pressure_damage_multiplier,
]:
if not is_finite(multiplier) or multiplier <= 0.0:
return "accessibility multipliers must be finite and positive"
return ""
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class_name DiveDifficultyProfile
extends RefCounted
var profile_id: StringName
var oxygen_consumption_multiplier: float
var battery_consumption_multiplier: float
var collision_damage_multiplier: float
var pressure_damage_multiplier: float
var crush_grace_multiplier: float
func _init(
p_profile_id: StringName,
p_oxygen_consumption_multiplier: float,
p_battery_consumption_multiplier: float,
p_collision_damage_multiplier: float,
p_pressure_damage_multiplier: float,
p_crush_grace_multiplier: float
) -> void:
profile_id = p_profile_id
oxygen_consumption_multiplier = p_oxygen_consumption_multiplier
battery_consumption_multiplier = p_battery_consumption_multiplier
collision_damage_multiplier = p_collision_damage_multiplier
pressure_damage_multiplier = p_pressure_damage_multiplier
crush_grace_multiplier = p_crush_grace_multiplier
static func exploration():
return new(&"exploration", 0.75, 0.80, 0.65, 0.50, 1.50)
static func standard():
return new(&"standard", 1.0, 1.0, 1.0, 1.0, 1.0)
static func expert():
return new(&"expert", 1.20, 1.15, 1.25, 1.35, 0.75)
func validation_error() -> String:
if profile_id.is_empty():
return "difficulty profile_id is empty"
for value: float in [
oxygen_consumption_multiplier,
battery_consumption_multiplier,
collision_damage_multiplier,
pressure_damage_multiplier,
crush_grace_multiplier,
]:
if not is_finite(value) or value <= 0.0:
return "difficulty multipliers must be finite and positive"
return ""
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class_name DiveRulesResolver
extends RefCounted
const DiveDifficultyProfile = preload("res://game/domain/rules/dive_difficulty_profile.gd")
const DiveUpgradeEffects = preload("res://game/domain/rules/dive_upgrade_effects.gd")
const DiveAccessibilityAdjustments = preload(
"res://game/domain/rules/dive_accessibility_adjustments.gd"
)
const ResolvedDiveRules = preload("res://game/domain/rules/resolved_dive_rules.gd")
const BASE_BATTERY_CAPACITY_KWH := 100.0
const BASE_OXYGEN_CAPACITY_L := 480.0
const BASE_OXYGEN_CONSUMPTION_L_PER_MIN := 30.0
const BASE_HULL_INTEGRITY := 100.0
const BASE_CERTIFIED_DEPTH_M := 60.0
const BASE_LONGITUDINAL_POWER_KW := 1800.0
const BASE_STEERING_POWER_KW := 180.0
const BASE_VERTICAL_POWER_KW := 360.0
const BASE_HIGH_THRUST_POWER_KW := 900.0
const BASE_RETURN_ENERGY_KWH_PER_M := 100.0 / 1200.0
const BASE_ASCENT_ENERGY_KWH_PER_M := 0.035
func resolve(
difficulty: DiveDifficultyProfile,
upgrades: DiveUpgradeEffects = null,
accessibility: DiveAccessibilityAdjustments = null
) -> ResolvedDiveRules:
var resolved_upgrades: DiveUpgradeEffects = (
upgrades if upgrades != null else DiveUpgradeEffects.new()
)
var resolved_accessibility: DiveAccessibilityAdjustments = (
accessibility if accessibility != null else DiveAccessibilityAdjustments.new()
)
if difficulty == null:
return null
if not difficulty.validation_error().is_empty():
return null
if not resolved_upgrades.validation_error().is_empty():
return null
if not resolved_accessibility.validation_error().is_empty():
return null
# Base values, then submarine upgrades, difficulty and gameplay accessibility.
var battery_capacity: float = (
BASE_BATTERY_CAPACITY_KWH + resolved_upgrades.battery_capacity_bonus_kwh
)
var oxygen_capacity: float = (
BASE_OXYGEN_CAPACITY_L + resolved_upgrades.oxygen_capacity_bonus_l
)
var hull_integrity: float = BASE_HULL_INTEGRITY + resolved_upgrades.hull_integrity_bonus
var certified_depth: float = (
BASE_CERTIFIED_DEPTH_M + resolved_upgrades.certified_depth_bonus_m
)
var battery_multiplier: float = (
resolved_upgrades.battery_consumption_multiplier
* difficulty.battery_consumption_multiplier
* resolved_accessibility.battery_consumption_multiplier
)
var oxygen_multiplier: float = (
difficulty.oxygen_consumption_multiplier
* resolved_accessibility.oxygen_consumption_multiplier
)
var pressure_multiplier: float = (
resolved_upgrades.pressure_damage_multiplier
* difficulty.pressure_damage_multiplier
* resolved_accessibility.pressure_damage_multiplier
)
var collision_multiplier: float = (
resolved_upgrades.collision_damage_multiplier
* difficulty.collision_damage_multiplier
)
var result: ResolvedDiveRules = ResolvedDiveRules.new(
battery_capacity,
oxygen_capacity,
BASE_OXYGEN_CONSUMPTION_L_PER_MIN * oxygen_multiplier,
hull_integrity,
certified_depth,
BASE_LONGITUDINAL_POWER_KW * battery_multiplier,
BASE_STEERING_POWER_KW * battery_multiplier,
BASE_VERTICAL_POWER_KW * battery_multiplier,
BASE_HIGH_THRUST_POWER_KW * battery_multiplier,
BASE_RETURN_ENERGY_KWH_PER_M * battery_multiplier,
BASE_ASCENT_ENERGY_KWH_PER_M * battery_multiplier,
pressure_multiplier,
collision_multiplier,
3.5,
4.0,
0.45,
1.5 * difficulty.crush_grace_multiplier,
0.30,
0.15,
0.05,
3.0
)
return result if result.validation_error().is_empty() else null
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class_name DiveUpgradeEffects
extends RefCounted
var battery_capacity_bonus_kwh: float
var oxygen_capacity_bonus_l: float
var hull_integrity_bonus: float
var certified_depth_bonus_m: float
var battery_consumption_multiplier: float
var collision_damage_multiplier: float
var pressure_damage_multiplier: float
func _init(
p_battery_capacity_bonus_kwh: float = 0.0,
p_oxygen_capacity_bonus_l: float = 0.0,
p_hull_integrity_bonus: float = 0.0,
p_certified_depth_bonus_m: float = 0.0,
p_battery_consumption_multiplier: float = 1.0,
p_collision_damage_multiplier: float = 1.0,
p_pressure_damage_multiplier: float = 1.0
) -> void:
battery_capacity_bonus_kwh = p_battery_capacity_bonus_kwh
oxygen_capacity_bonus_l = p_oxygen_capacity_bonus_l
hull_integrity_bonus = p_hull_integrity_bonus
certified_depth_bonus_m = p_certified_depth_bonus_m
battery_consumption_multiplier = p_battery_consumption_multiplier
collision_damage_multiplier = p_collision_damage_multiplier
pressure_damage_multiplier = p_pressure_damage_multiplier
func validation_error() -> String:
for bonus: float in [
battery_capacity_bonus_kwh,
oxygen_capacity_bonus_l,
hull_integrity_bonus,
certified_depth_bonus_m,
]:
if not is_finite(bonus) or bonus < 0.0:
return "upgrade bonuses must be finite and non-negative"
for multiplier: float in [
battery_consumption_multiplier,
collision_damage_multiplier,
pressure_damage_multiplier,
]:
if not is_finite(multiplier) or multiplier <= 0.0:
return "upgrade multipliers must be finite and positive"
return ""
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class_name ResolvedDiveRules
extends RefCounted
var battery_capacity_kwh: float
var oxygen_capacity_l: float
var oxygen_consumption_l_per_min: float
var hull_max_integrity: float
var certified_depth_m: float
var critical_depth_m: float
var crush_depth_m: float
var certified_pressure_bar: float
var critical_pressure_bar: float
var crush_pressure_bar: float
var longitudinal_power_kw: float
var steering_power_kw: float
var vertical_power_kw: float
var high_thrust_power_kw: float
var return_energy_kwh_per_m: float
var ascent_energy_kwh_per_m: float
var pressure_damage_multiplier: float
var collision_damage_multiplier: float
var collision_speed_threshold_mps: float
var collision_damage_per_excess_mps: float
var collision_repeat_delay_seconds: float
var crush_grace_seconds: float
var attention_ratio: float
var return_ratio: float
var critical_ratio: float
var ejection_hold_seconds: float
func _init(
p_battery_capacity_kwh: float,
p_oxygen_capacity_l: float,
p_oxygen_consumption_l_per_min: float,
p_hull_max_integrity: float,
p_certified_depth_m: float,
p_longitudinal_power_kw: float,
p_steering_power_kw: float,
p_vertical_power_kw: float,
p_high_thrust_power_kw: float,
p_return_energy_kwh_per_m: float,
p_ascent_energy_kwh_per_m: float,
p_pressure_damage_multiplier: float,
p_collision_damage_multiplier: float,
p_collision_speed_threshold_mps: float,
p_collision_damage_per_excess_mps: float,
p_collision_repeat_delay_seconds: float,
p_crush_grace_seconds: float,
p_attention_ratio: float,
p_return_ratio: float,
p_critical_ratio: float,
p_ejection_hold_seconds: float
) -> void:
battery_capacity_kwh = p_battery_capacity_kwh
oxygen_capacity_l = p_oxygen_capacity_l
oxygen_consumption_l_per_min = p_oxygen_consumption_l_per_min
hull_max_integrity = p_hull_max_integrity
certified_depth_m = p_certified_depth_m
critical_depth_m = certified_depth_m * 1.15
crush_depth_m = certified_depth_m * 1.25
certified_pressure_bar = _pressure_at_depth(certified_depth_m)
critical_pressure_bar = _pressure_at_depth(critical_depth_m)
crush_pressure_bar = _pressure_at_depth(crush_depth_m)
longitudinal_power_kw = p_longitudinal_power_kw
steering_power_kw = p_steering_power_kw
vertical_power_kw = p_vertical_power_kw
high_thrust_power_kw = p_high_thrust_power_kw
return_energy_kwh_per_m = p_return_energy_kwh_per_m
ascent_energy_kwh_per_m = p_ascent_energy_kwh_per_m
pressure_damage_multiplier = p_pressure_damage_multiplier
collision_damage_multiplier = p_collision_damage_multiplier
collision_speed_threshold_mps = p_collision_speed_threshold_mps
collision_damage_per_excess_mps = p_collision_damage_per_excess_mps
collision_repeat_delay_seconds = p_collision_repeat_delay_seconds
crush_grace_seconds = p_crush_grace_seconds
attention_ratio = p_attention_ratio
return_ratio = p_return_ratio
critical_ratio = p_critical_ratio
ejection_hold_seconds = p_ejection_hold_seconds
func validation_error() -> String:
for positive_value: float in [
battery_capacity_kwh,
oxygen_capacity_l,
oxygen_consumption_l_per_min,
hull_max_integrity,
certified_depth_m,
longitudinal_power_kw,
return_energy_kwh_per_m,
collision_speed_threshold_mps,
collision_damage_per_excess_mps,
collision_repeat_delay_seconds,
crush_grace_seconds,
ejection_hold_seconds,
]:
if not is_finite(positive_value) or positive_value <= 0.0:
return "resolved positive values must be finite and greater than zero"
for non_negative_value: float in [
steering_power_kw,
vertical_power_kw,
high_thrust_power_kw,
ascent_energy_kwh_per_m,
]:
if not is_finite(non_negative_value) or non_negative_value < 0.0:
return "resolved non-negative values must be finite"
if not (
critical_ratio > 0.0
and critical_ratio < return_ratio
and return_ratio < attention_ratio
and attention_ratio < 1.0
):
return "alert ratios must be ordered between zero and one"
if pressure_damage_multiplier <= 0.0 or collision_damage_multiplier <= 0.0:
return "damage multipliers must be positive"
return ""
static func _pressure_at_depth(depth_m: float) -> float:
return 1.0 + depth_m / 10.0