Implement production vertical slice foundation
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104 files changed
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@@ -0,0 +1,82 @@
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class_name CockpitCameraController
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extends Node3D
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const CameraLookCommand = preload(
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"res://game/application/vehicle/camera_look_command.gd"
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)
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const VehicleTelemetry = preload("res://game/application/dive/vehicle_telemetry.gd")
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@export var minimum_pitch_radians := -0.30
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@export var maximum_pitch_radians := 0.20
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@export var maximum_yaw_radians := deg_to_rad(30.0)
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@export var feedback_response := 4.5
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@export var maximum_feedback_pitch_radians := deg_to_rad(18.0)
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@export var maximum_feedback_roll_radians := deg_to_rad(16.0) * 0.55
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var _look_yaw := 0.0
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var _look_pitch := -0.04
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var _feedback_pitch := 0.0
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var _feedback_roll := 0.0
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var _target_feedback_pitch := 0.0
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var _target_feedback_roll := 0.0
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func apply_look(command: CameraLookCommand) -> void:
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if command == null or not command.validation_error().is_empty():
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return
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if command.recenter_requested:
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_look_yaw = 0.0
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_look_pitch = -0.04
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else:
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_look_yaw = clampf(
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_look_yaw + command.yaw_delta_radians,
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-maximum_yaw_radians,
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maximum_yaw_radians
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)
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_look_pitch = clampf(
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_look_pitch + command.pitch_delta_radians,
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minimum_pitch_radians,
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maximum_pitch_radians
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)
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_apply_rotation()
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func present_telemetry(telemetry: VehicleTelemetry) -> void:
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if telemetry == null:
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return
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_target_feedback_pitch = (
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-telemetry.vertical_effort * maximum_feedback_pitch_radians
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)
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_target_feedback_roll = (
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-telemetry.steering_effort * maximum_feedback_roll_radians
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)
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func look_yaw_radians() -> float:
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return _look_yaw
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func look_pitch_radians() -> float:
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return _look_pitch
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func _process(delta: float) -> void:
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_feedback_pitch = lerpf(
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_feedback_pitch,
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_target_feedback_pitch,
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1.0 - exp(-feedback_response * delta)
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)
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_feedback_roll = lerpf(
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_feedback_roll,
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_target_feedback_roll,
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1.0 - exp(-feedback_response * delta)
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)
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_apply_rotation()
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func _apply_rotation() -> void:
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rotation = Vector3(
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_look_pitch + _feedback_pitch,
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_look_yaw,
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_feedback_roll
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)
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_camera_controller.gd" id="1_camera"]
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[node name="CockpitCameraRig" type="Node3D"]
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position = Vector3(0, 0.52, -0.48)
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script = ExtResource("1_camera")
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[node name="Camera" type="Camera3D" parent="."]
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current = true
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fov = 82.0
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near = 0.05
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@@ -0,0 +1,61 @@
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class_name CockpitHud
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extends Control
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const DiveUpdate = preload("res://game/domain/dive/dive_update.gd")
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const DiveAlertLevel = preload("res://game/domain/dive/dive_alert_level.gd")
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const DiveTerminalReason = preload("res://game/domain/dive/dive_terminal_reason.gd")
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const VehicleTelemetry = preload("res://game/application/dive/vehicle_telemetry.gd")
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@onready var _alert_panel: PanelContainer = %AlertPanel
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@onready var _alert_label: Label = %AlertLabel
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@onready var _ejection_panel: PanelContainer = %EjectionPanel
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@onready var _ejection_label: Label = %EjectionLabel
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@onready var _terminal_panel: PanelContainer = %TerminalPanel
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@onready var _terminal_label: Label = %TerminalLabel
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func present(update: DiveUpdate, telemetry: VehicleTelemetry) -> void:
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if update == null or update.snapshot == null or telemetry == null:
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return
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var snapshot = update.snapshot
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_alert_panel.visible = snapshot.alerts.maximum != DiveAlertLevel.Value.NORMAL
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_alert_label.text = "ALERTE · %s" % _alert_text(snapshot.alerts.maximum)
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_ejection_panel.visible = snapshot.ejection.held_seconds > 0.0
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_ejection_label.text = "ÉJECTION %.0f %%" % (snapshot.ejection.ratio * 100.0)
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_terminal_panel.visible = snapshot.is_terminal()
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if snapshot.is_terminal():
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_terminal_label.text = "%s\nÉchap pour ouvrir le menu de pause." % [
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_terminal_text(snapshot.terminal_reason)
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]
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func alert_overlay_visible() -> bool:
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return _alert_panel.visible
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func _alert_text(level: DiveAlertLevel.Value) -> String:
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match level:
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DiveAlertLevel.Value.NORMAL:
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return tr("NORMAL")
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DiveAlertLevel.Value.ATTENTION:
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return tr("ATTENTION")
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DiveAlertLevel.Value.RETURN:
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return tr("RETOUR")
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DiveAlertLevel.Value.CRITICAL:
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return tr("CRITIQUE")
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DiveAlertLevel.Value.FAILURE:
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return tr("DÉFAILLANCE")
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return tr("INCONNU")
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func _terminal_text(reason: DiveTerminalReason.Value) -> String:
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match reason:
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DiveTerminalReason.Value.VOLUNTARY_EJECTION:
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return tr("ÉJECTION DÉCLENCHÉE")
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DiveTerminalReason.Value.OXYGEN_DEPLETED:
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return tr("OXYGÈNE ÉPUISÉ")
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DiveTerminalReason.Value.HULL_DESTROYED:
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return tr("COQUE DÉTRUITE")
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DiveTerminalReason.Value.RETURNED:
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return tr("RETOUR TERMINÉ")
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return tr("PLONGÉE TERMINÉE")
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@@ -0,0 +1,109 @@
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[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_hud.gd" id="1_hud"]
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[sub_resource type="StyleBoxFlat" id="AlertStyle"]
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bg_color = Color(0.14, 0.075, 0.02, 0.92)
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border_width_left = 2
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border_width_top = 2
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border_width_right = 2
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border_width_bottom = 2
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border_color = Color(1, 0.75, 0.2, 1)
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content_margin_left = 22.0
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content_margin_top = 10.0
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content_margin_right = 22.0
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content_margin_bottom = 10.0
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[sub_resource type="StyleBoxFlat" id="DangerStyle"]
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bg_color = Color(0.16, 0.025, 0.018, 0.94)
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border_width_left = 2
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border_width_top = 2
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border_width_right = 2
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border_width_bottom = 2
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border_color = Color(1, 0.42, 0.31, 1)
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content_margin_left = 24.0
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content_margin_top = 12.0
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content_margin_right = 24.0
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content_margin_bottom = 12.0
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[node name="CockpitHud" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("1_hud")
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[node name="AlertPanel" type="PanelContainer" parent="."]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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offset_left = 590.0
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offset_top = 26.0
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offset_right = -590.0
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offset_bottom = 78.0
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grow_horizontal = 2
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theme_override_styles/panel = SubResource("AlertStyle")
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[node name="AlertLabel" type="Label" parent="AlertPanel"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 0.82, 0.42, 1)
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theme_override_font_sizes/font_size = 20
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text = "ALERTE · ATTENTION"
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horizontal_alignment = 1
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[node name="EjectionPanel" type="PanelContainer" parent="."]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -190.0
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offset_top = -94.0
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offset_right = 190.0
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offset_bottom = -36.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_styles/panel = SubResource("DangerStyle")
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[node name="EjectionLabel" type="Label" parent="EjectionPanel"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 0.48, 0.38, 1)
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theme_override_font_sizes/font_size = 20
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text = "ÉJECTION —"
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horizontal_alignment = 1
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[node name="TerminalPanel" type="PanelContainer" parent="."]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -280.0
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offset_top = -82.0
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offset_right = 280.0
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offset_bottom = 82.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/panel = SubResource("DangerStyle")
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[node name="TerminalLabel" type="Label" parent="TerminalPanel"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 0.74, 0.68, 1)
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theme_override_font_sizes/font_size = 24
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text = "PLONGÉE TERMINÉE"
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horizontal_alignment = 1
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vertical_alignment = 1
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@@ -0,0 +1,118 @@
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class_name CockpitInstrumentPanel
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extends Node3D
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const DiveUpdate = preload("res://game/domain/dive/dive_update.gd")
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const DiveAlertLevel = preload("res://game/domain/dive/dive_alert_level.gd")
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const ReturnEstimate = preload("res://game/domain/dive/return_estimate.gd")
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const VehicleTelemetry = preload("res://game/application/dive/vehicle_telemetry.gd")
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const COLOR_NORMAL := Color(0.45, 0.89, 0.90, 1.0)
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const COLOR_ATTENTION := Color(1.0, 0.75, 0.20, 1.0)
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const COLOR_CRITICAL := Color(1.0, 0.42, 0.31, 1.0)
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@onready var _resources_label: Label3D = %ResourcesLabel
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@onready var _navigation_label: Label3D = %NavigationLabel
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@onready var _integrity_label: Label3D = %IntegrityLabel
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@onready var _return_label: Label3D = %ReturnLabel
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@onready var _status_label: Label3D = %StatusLabel
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func present(update: DiveUpdate, telemetry: VehicleTelemetry) -> void:
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if update == null or update.snapshot == null or telemetry == null:
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return
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var snapshot = update.snapshot
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_resources_label.text = (
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"BATTERIE\n%.1f / %.1f kWh · %.0f %%\n%.0f kW\n\nOXYGÈNE\n%.1f / %.1f L · %.0f %%\n%.1f L/min"
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% [
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snapshot.battery.remaining_kwh,
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snapshot.battery.maximum_kwh,
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snapshot.battery.ratio * 100.0,
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snapshot.battery.current_power_kw,
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snapshot.oxygen.remaining_l,
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snapshot.oxygen.maximum_l,
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snapshot.oxygen.ratio * 100.0,
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snapshot.oxygen.consumption_l_per_min,
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]
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)
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_navigation_label.text = (
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"PROFONDEUR\n%.1f m\nMAX. CONSEILLÉ %.1f m\n\nVITESSE\n%.2f m/s"
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% [
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snapshot.depth.current_m,
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snapshot.depth.certified_m,
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telemetry.world_linear_velocity_mps.length(),
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]
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)
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_integrity_label.text = (
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"COQUE\n%.1f / %.1f · %.0f %%\n\nPRESSION\n%.2f / %.2f bar"
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% [
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snapshot.hull.current_integrity,
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snapshot.hull.maximum_integrity,
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snapshot.hull.ratio * 100.0,
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snapshot.hull.exterior_pressure_bar,
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snapshot.hull.certified_pressure_bar,
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]
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)
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_return_label.text = _return_text(snapshot.return_estimate)
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_status_label.text = "SYSTÈMES · %s" % _alert_text(snapshot.alerts.maximum)
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_resources_label.modulate = _alert_color(
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maxi(snapshot.alerts.battery, snapshot.alerts.oxygen)
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)
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_integrity_label.modulate = _alert_color(
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maxi(snapshot.alerts.hull, snapshot.alerts.depth)
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)
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_status_label.modulate = _alert_color(snapshot.alerts.maximum)
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func resources_text() -> String:
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return _resources_label.text
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func navigation_text() -> String:
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return _navigation_label.text
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func integrity_text() -> String:
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return _integrity_label.text
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func return_text() -> String:
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return _return_label.text
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func _return_text(estimate: ReturnEstimate) -> String:
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match estimate.status:
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ReturnEstimate.Status.SAFE:
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return "RETOUR %.1f kWh · MARGE %.1f kWh" % [
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estimate.required_kwh,
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estimate.margin_kwh,
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]
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ReturnEstimate.Status.TIGHT:
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return "RETOUR SERRÉ · MARGE %.1f kWh" % estimate.margin_kwh
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ReturnEstimate.Status.INSUFFICIENT:
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return "RETOUR INSUFFISANT · MANQUE %.1f kWh" % absf(
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estimate.margin_kwh
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)
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return "RETOUR · INCONNU"
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func _alert_text(level: DiveAlertLevel.Value) -> String:
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match level:
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DiveAlertLevel.Value.NORMAL:
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return "NORMAL"
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DiveAlertLevel.Value.ATTENTION:
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return "ATTENTION"
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DiveAlertLevel.Value.RETURN:
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return "RETOUR"
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DiveAlertLevel.Value.CRITICAL:
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return "CRITIQUE"
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DiveAlertLevel.Value.FAILURE:
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return "DÉFAILLANCE"
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return "INCONNU"
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func _alert_color(level: DiveAlertLevel.Value) -> Color:
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if level >= DiveAlertLevel.Value.CRITICAL:
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return COLOR_CRITICAL
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if level >= DiveAlertLevel.Value.ATTENTION:
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return COLOR_ATTENTION
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return COLOR_NORMAL
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@@ -0,0 +1,450 @@
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[gd_scene load_steps=19 format=3]
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[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_instrument_panel.gd" id="1_instruments"]
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[sub_resource type="StandardMaterial3D" id="SteelMaterial"]
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albedo_color = Color(0.095, 0.12, 0.12, 1)
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metallic = 0.82
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roughness = 0.34
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[sub_resource type="StandardMaterial3D" id="PaintedMaterial"]
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albedo_color = Color(0.085, 0.185, 0.19, 1)
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metallic = 0.58
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roughness = 0.48
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[sub_resource type="StandardMaterial3D" id="BrassMaterial"]
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albedo_color = Color(0.36, 0.24, 0.075, 1)
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metallic = 0.78
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roughness = 0.31
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[sub_resource type="StandardMaterial3D" id="RubberMaterial"]
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albedo_color = Color(0.018, 0.024, 0.025, 1)
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roughness = 0.88
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[sub_resource type="StandardMaterial3D" id="GlassMaterial"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.12, 0.42, 0.47, 0.09)
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metallic = 0.12
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roughness = 0.08
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cull_mode = 2
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[sub_resource type="StandardMaterial3D" id="ScreenMaterial"]
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albedo_color = Color(0.006, 0.025, 0.028, 1)
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metallic = 0.15
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roughness = 0.22
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emission_enabled = true
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emission = Color(0.008, 0.07, 0.075, 1)
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emission_energy_multiplier = 1.7
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[sub_resource type="StandardMaterial3D" id="CyanMaterial"]
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shading_mode = 0
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albedo_color = Color(0.2, 0.78, 0.82, 1)
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emission_enabled = true
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emission = Color(0.12, 0.72, 0.76, 1)
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emission_energy_multiplier = 3.2
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[sub_resource type="StandardMaterial3D" id="AmberMaterial"]
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shading_mode = 0
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albedo_color = Color(0.95, 0.52, 0.08, 1)
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emission_enabled = true
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emission = Color(0.95, 0.33, 0.02, 1)
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emission_energy_multiplier = 2.6
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[sub_resource type="StandardMaterial3D" id="RedMaterial"]
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shading_mode = 0
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albedo_color = Color(0.82, 0.08, 0.045, 1)
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emission_enabled = true
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emission = Color(0.92, 0.055, 0.025, 1)
|
||||
emission_energy_multiplier = 2.8
|
||||
|
||||
[sub_resource type="BoxMesh" id="UnitBoxMesh"]
|
||||
size = Vector3(1, 1, 1)
|
||||
|
||||
[sub_resource type="TorusMesh" id="PortholeTorusMesh"]
|
||||
inner_radius = 0.56
|
||||
outer_radius = 0.71
|
||||
rings = 48
|
||||
ring_segments = 16
|
||||
|
||||
[sub_resource type="CylinderMesh" id="GlassCylinderMesh"]
|
||||
top_radius = 0.56
|
||||
bottom_radius = 0.56
|
||||
height = 0.012
|
||||
radial_segments = 64
|
||||
|
||||
[sub_resource type="CylinderMesh" id="BoltMesh"]
|
||||
top_radius = 0.026
|
||||
bottom_radius = 0.026
|
||||
height = 0.045
|
||||
radial_segments = 12
|
||||
|
||||
[sub_resource type="QuadMesh" id="ScreenQuadMesh"]
|
||||
size = Vector2(1, 1)
|
||||
|
||||
[sub_resource type="CylinderMesh" id="LeverMesh"]
|
||||
top_radius = 0.018
|
||||
bottom_radius = 0.023
|
||||
height = 0.24
|
||||
radial_segments = 12
|
||||
|
||||
[sub_resource type="SphereMesh" id="KnobMesh"]
|
||||
radius = 0.046
|
||||
height = 0.092
|
||||
radial_segments = 16
|
||||
rings = 8
|
||||
|
||||
[sub_resource type="CylinderMesh" id="DialMesh"]
|
||||
top_radius = 0.105
|
||||
bottom_radius = 0.105
|
||||
height = 0.035
|
||||
radial_segments = 32
|
||||
|
||||
[node name="CockpitInterior" type="Node3D"]
|
||||
script = ExtResource("1_instruments")
|
||||
|
||||
[node name="CabinShell" type="Node3D" parent="."]
|
||||
|
||||
[node name="LeftWall" type="MeshInstance3D" parent="CabinShell"]
|
||||
position = Vector3(-1.03, 0.24, -0.15)
|
||||
scale = Vector3(0.16, 1.82, 2.7)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("PaintedMaterial")
|
||||
|
||||
[node name="RightWall" type="MeshInstance3D" parent="CabinShell"]
|
||||
position = Vector3(1.03, 0.24, -0.15)
|
||||
scale = Vector3(0.16, 1.82, 2.7)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("PaintedMaterial")
|
||||
|
||||
[node name="Ceiling" type="MeshInstance3D" parent="CabinShell"]
|
||||
position = Vector3(0, 1.22, -0.2)
|
||||
scale = Vector3(2.15, 0.16, 2.6)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="Floor" type="MeshInstance3D" parent="CabinShell"]
|
||||
position = Vector3(0, -0.7, -0.1)
|
||||
scale = Vector3(2.05, 0.18, 2.5)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("RubberMaterial")
|
||||
|
||||
[node name="RearBulkhead" type="MeshInstance3D" parent="CabinShell"]
|
||||
position = Vector3(0, 0.22, 1.08)
|
||||
scale = Vector3(2.08, 1.75, 0.16)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="LeftRib" type="MeshInstance3D" parent="CabinShell"]
|
||||
position = Vector3(-0.88, 0.26, -0.45)
|
||||
scale = Vector3(0.11, 1.75, 0.18)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("BrassMaterial")
|
||||
|
||||
[node name="RightRib" type="MeshInstance3D" parent="CabinShell"]
|
||||
position = Vector3(0.88, 0.26, -0.45)
|
||||
scale = Vector3(0.11, 1.75, 0.18)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("BrassMaterial")
|
||||
|
||||
[node name="CeilingRib" type="MeshInstance3D" parent="CabinShell"]
|
||||
position = Vector3(0, 1.05, -0.45)
|
||||
scale = Vector3(1.82, 0.1, 0.18)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("BrassMaterial")
|
||||
|
||||
[node name="PortholeAssembly" type="Node3D" parent="."]
|
||||
position = Vector3(0, 0.47, -1.32)
|
||||
|
||||
[node name="LeftBulkhead" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(-0.94, 0, 0)
|
||||
scale = Vector3(0.6, 1.82, 0.2)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="RightBulkhead" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(0.94, 0, 0)
|
||||
scale = Vector3(0.6, 1.82, 0.2)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="TopBulkhead" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(0, 0.91, 0)
|
||||
scale = Vector3(1.55, 0.52, 0.2)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="BottomBulkhead" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(0, -0.91, 0)
|
||||
scale = Vector3(1.55, 0.52, 0.2)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="WindowFrame" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
unique_name_in_owner = true
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("PortholeTorusMesh")
|
||||
material_override = SubResource("BrassMaterial")
|
||||
|
||||
[node name="RubberSeal" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
scale = Vector3(0.91, 0.91, 0.91)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("PortholeTorusMesh")
|
||||
material_override = SubResource("RubberMaterial")
|
||||
|
||||
[node name="WindowGlass" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(0, 0, -0.01)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("GlassCylinderMesh")
|
||||
material_override = SubResource("GlassMaterial")
|
||||
|
||||
[node name="BoltTop" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(0, 0.665, 0.1)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("BoltMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="BoltBottom" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(0, -0.665, 0.1)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("BoltMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="BoltLeft" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(-0.665, 0, 0.1)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("BoltMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="BoltRight" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(0.665, 0, 0.1)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("BoltMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="BoltUpperLeft" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(-0.47, 0.47, 0.1)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("BoltMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="BoltUpperRight" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(0.47, 0.47, 0.1)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("BoltMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="BoltLowerLeft" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(-0.47, -0.47, 0.1)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("BoltMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="BoltLowerRight" type="MeshInstance3D" parent="PortholeAssembly"]
|
||||
position = Vector3(0.47, -0.47, 0.1)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("BoltMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="Dashboard" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
position = Vector3(0, 0.05, -1.22)
|
||||
rotation_degrees = Vector3(-12, 0, 0)
|
||||
|
||||
[node name="MainPanel" type="MeshInstance3D" parent="Dashboard"]
|
||||
scale = Vector3(1.56, 0.44, 0.14)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("PaintedMaterial")
|
||||
|
||||
[node name="ResourcesFrame" type="MeshInstance3D" parent="Dashboard"]
|
||||
position = Vector3(-0.5, 0.03, 0.088)
|
||||
scale = Vector3(0.45, 0.31, 0.025)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("BrassMaterial")
|
||||
|
||||
[node name="ResourcesScreen" type="MeshInstance3D" parent="Dashboard"]
|
||||
position = Vector3(-0.5, 0.03, 0.102)
|
||||
scale = Vector3(0.41, 0.27, 1)
|
||||
mesh = SubResource("ScreenQuadMesh")
|
||||
material_override = SubResource("ScreenMaterial")
|
||||
|
||||
[node name="ResourcesLabel" type="Label3D" parent="Dashboard"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector3(-0.5, 0.03, 0.108)
|
||||
pixel_size = 0.00115
|
||||
font_size = 20
|
||||
outline_size = 2
|
||||
text = "BATTERIE\n— / — kWh\n— kW\n\nOXYGÈNE\n— / — L\n— L/min"
|
||||
modulate = Color(0.45, 0.89, 0.9, 1)
|
||||
|
||||
[node name="NavigationFrame" type="MeshInstance3D" parent="Dashboard"]
|
||||
position = Vector3(0, 0.03, 0.088)
|
||||
scale = Vector3(0.4, 0.31, 0.025)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("BrassMaterial")
|
||||
|
||||
[node name="NavigationScreen" type="MeshInstance3D" parent="Dashboard"]
|
||||
position = Vector3(0, 0.03, 0.102)
|
||||
scale = Vector3(0.36, 0.27, 1)
|
||||
mesh = SubResource("ScreenQuadMesh")
|
||||
material_override = SubResource("ScreenMaterial")
|
||||
|
||||
[node name="NavigationLabel" type="Label3D" parent="Dashboard"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector3(0, 0.03, 0.108)
|
||||
pixel_size = 0.00115
|
||||
font_size = 20
|
||||
outline_size = 2
|
||||
text = "PROFONDEUR\n— m\nMAX. — m\n\nVITESSE\n— m/s"
|
||||
modulate = Color(0.45, 0.89, 0.9, 1)
|
||||
|
||||
[node name="IntegrityFrame" type="MeshInstance3D" parent="Dashboard"]
|
||||
position = Vector3(0.5, 0.03, 0.088)
|
||||
scale = Vector3(0.45, 0.31, 0.025)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("BrassMaterial")
|
||||
|
||||
[node name="IntegrityScreen" type="MeshInstance3D" parent="Dashboard"]
|
||||
position = Vector3(0.5, 0.03, 0.102)
|
||||
scale = Vector3(0.41, 0.27, 1)
|
||||
mesh = SubResource("ScreenQuadMesh")
|
||||
material_override = SubResource("ScreenMaterial")
|
||||
|
||||
[node name="IntegrityLabel" type="Label3D" parent="Dashboard"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector3(0.5, 0.03, 0.108)
|
||||
pixel_size = 0.00115
|
||||
font_size = 20
|
||||
outline_size = 2
|
||||
text = "COQUE\n— / —\n\nPRESSION\n— / — bar"
|
||||
modulate = Color(0.45, 0.89, 0.9, 1)
|
||||
|
||||
[node name="ReturnLabel" type="Label3D" parent="Dashboard"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector3(0.32, 0.205, 0.108)
|
||||
pixel_size = 0.00082
|
||||
font_size = 15
|
||||
outline_size = 2
|
||||
text = "RETOUR · INCONNU"
|
||||
modulate = Color(1, 0.75, 0.2, 1)
|
||||
|
||||
[node name="StatusLabel" type="Label3D" parent="Dashboard"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector3(-0.34, 0.205, 0.108)
|
||||
pixel_size = 0.00082
|
||||
font_size = 15
|
||||
outline_size = 2
|
||||
text = "SYSTÈMES · NORMAL"
|
||||
modulate = Color(0.45, 0.89, 0.9, 1)
|
||||
|
||||
[node name="LeftConsole" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(-0.82, -0.23, -1.19)
|
||||
rotation_degrees = Vector3(-8, 18, 4)
|
||||
scale = Vector3(0.32, 0.16, 0.56)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("PaintedMaterial")
|
||||
|
||||
[node name="RightConsole" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0.82, -0.23, -1.19)
|
||||
rotation_degrees = Vector3(-8, -18, -4)
|
||||
scale = Vector3(0.32, 0.16, 0.56)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("PaintedMaterial")
|
||||
|
||||
[node name="ThrottleLever" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(-0.79, -0.06, -1.13)
|
||||
rotation_degrees = Vector3(18, 0, -10)
|
||||
scale = Vector3(0.72, 0.72, 0.72)
|
||||
mesh = SubResource("LeverMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="ThrottleKnob" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(-0.81, 0.025, -1.1)
|
||||
scale = Vector3(0.72, 0.72, 0.72)
|
||||
mesh = SubResource("KnobMesh")
|
||||
material_override = SubResource("BrassMaterial")
|
||||
|
||||
[node name="VerticalLever" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0.79, -0.06, -1.13)
|
||||
rotation_degrees = Vector3(18, 0, 10)
|
||||
scale = Vector3(0.72, 0.72, 0.72)
|
||||
mesh = SubResource("LeverMesh")
|
||||
material_override = SubResource("SteelMaterial")
|
||||
|
||||
[node name="VerticalKnob" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0.81, 0.025, -1.1)
|
||||
scale = Vector3(0.72, 0.72, 0.72)
|
||||
mesh = SubResource("KnobMesh")
|
||||
material_override = SubResource("BrassMaterial")
|
||||
|
||||
[node name="SonarMonitor" type="Node3D" parent="."]
|
||||
position = Vector3(0.72, 0.4, -1.24)
|
||||
rotation_degrees = Vector3(-5, -22, -2)
|
||||
|
||||
[node name="Housing" type="MeshInstance3D" parent="SonarMonitor"]
|
||||
scale = Vector3(0.32, 0.24, 0.08)
|
||||
mesh = SubResource("UnitBoxMesh")
|
||||
material_override = SubResource("RubberMaterial")
|
||||
|
||||
[node name="SonarScreen" type="MeshInstance3D" parent="SonarMonitor"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector3(0, 0.025, 0.06)
|
||||
scale = Vector3(0.265, 0.165, 1)
|
||||
mesh = SubResource("ScreenQuadMesh")
|
||||
material_override = SubResource("ScreenMaterial")
|
||||
|
||||
[node name="SonarPlaceholder" type="Label3D" parent="SonarMonitor"]
|
||||
position = Vector3(0, 0.025, 0.068)
|
||||
pixel_size = 0.0009
|
||||
font_size = 16
|
||||
outline_size = 2
|
||||
text = "SONAR\nMODULE EN ATTENTE"
|
||||
modulate = Color(0.34, 0.6, 0.6, 1)
|
||||
|
||||
[node name="EmergencyDial" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(-0.6, 0.39, -1.15)
|
||||
scale = Vector3(0.38, 0.38, 0.38)
|
||||
rotation_degrees = Vector3(90, 0, 0)
|
||||
mesh = SubResource("DialMesh")
|
||||
material_override = SubResource("RedMaterial")
|
||||
|
||||
[node name="EmergencyLabel" type="Label3D" parent="."]
|
||||
position = Vector3(-0.6, 0.3, -1.125)
|
||||
pixel_size = 0.0009
|
||||
font_size = 15
|
||||
outline_size = 2
|
||||
text = "ÉJECTION · X"
|
||||
modulate = Color(1, 0.48, 0.38, 1)
|
||||
|
||||
[node name="CyanIndicator" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(-0.15, 0.305, -1.11)
|
||||
scale = Vector3(0.25, 0.25, 0.25)
|
||||
mesh = SubResource("KnobMesh")
|
||||
material_override = SubResource("CyanMaterial")
|
||||
|
||||
[node name="AmberIndicator" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0, 0.305, -1.11)
|
||||
scale = Vector3(0.25, 0.25, 0.25)
|
||||
mesh = SubResource("KnobMesh")
|
||||
material_override = SubResource("AmberMaterial")
|
||||
|
||||
[node name="RedIndicator" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0.15, 0.305, -1.11)
|
||||
scale = Vector3(0.25, 0.25, 0.25)
|
||||
mesh = SubResource("KnobMesh")
|
||||
material_override = SubResource("RedMaterial")
|
||||
|
||||
[node name="CabinLight" type="OmniLight3D" parent="."]
|
||||
position = Vector3(0, 0.92, -0.28)
|
||||
light_color = Color(0.42, 0.75, 0.74, 1)
|
||||
light_energy = 2.2
|
||||
shadow_enabled = true
|
||||
omni_range = 3.3
|
||||
|
||||
[node name="PanelLight" type="OmniLight3D" parent="."]
|
||||
position = Vector3(0, 0.18, -0.63)
|
||||
light_color = Color(0.23, 0.72, 0.76, 1)
|
||||
light_energy = 0.8
|
||||
shadow_enabled = false
|
||||
omni_range = 1.35
|
||||
Reference in new issue
Block a user