Implement production vertical slice foundation
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class_name MainMenuScreen
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extends Control
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signal new_game_requested
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signal quit_requested
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@onready var _continue_button: Button = %ContinueButton
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@onready var _new_game_button: Button = %NewGameButton
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@onready var _quit_button: Button = %QuitButton
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func _ready() -> void:
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_continue_button.disabled = true
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_continue_button.tooltip_text = "Aucune sauvegarde disponible"
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_new_game_button.pressed.connect(_on_new_game_pressed)
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_quit_button.pressed.connect(_on_quit_pressed)
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func _on_new_game_pressed() -> void:
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new_game_requested.emit()
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func _on_quit_pressed() -> void:
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quit_requested.emit()
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