Implement production vertical slice foundation
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class_name SubmarineMotionAdapter
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extends "res://game/application/interfaces/vehicle_motion_port.gd"
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const SubmarineActor = preload("res://game/world/submarine/submarine_actor.gd")
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var _actor: SubmarineActor
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func _init(actor: SubmarineActor) -> void:
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_actor = actor
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func apply_command(command: VehicleCommand) -> void:
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_actor.apply_vehicle_command(command)
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