feat(world): generic dive site scene fed by a baked site definition

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
OlivierandClaude Sonnet 5.5 committed 2026-10-06 20:08:07 +02:00
1 parent 0e590f2bc7
commit b1d32f7d81
8 files changed
+286 -6

No files matched your search

+113
View File
@@ -0,0 +1,113 @@
class_name DiveSite
extends Node3D
const SonarMaterial = preload("res://game/domain/sonar/sonar_material.gd")
const DiveSiteDefinition = preload("res://game/domain/sites/dive_site_definition.gd")
const SitePlacement = preload("res://game/domain/sites/site_placement.gd")
const BathymetricTerrainActor = preload(
"res://game/world/sites/bathymetric_terrain_actor.gd"
)
const METAL_REFLECTIVITY := 1.0
const BEACON_COLOR := Color(0.2, 0.78, 0.9)
@onready var _terrain: BathymetricTerrainActor = %Terrain
@onready var _placements_root: Node3D = %Placements
var _definition: DiveSiteDefinition
var _placeholder_count := 0
func configure(definition: DiveSiteDefinition) -> String:
if definition == null:
return "dive site definition is missing"
var error := definition.validation_error()
if not error.is_empty():
return error
var terrain_error := _terrain.configure(definition.height_field())
if not terrain_error.is_empty():
return terrain_error
_definition = definition
for child in _placements_root.get_children():
_placements_root.remove_child(child)
child.free()
_placeholder_count = 0
for placement: SitePlacement in definition.placements:
_place(placement)
return ""
func definition() -> DiveSiteDefinition:
return _definition
func terrain() -> BathymetricTerrainActor:
return _terrain
func spawn_transform() -> Transform3D:
return _definition.spawn_transform() if _definition != null else Transform3D.IDENTITY
func placeholder_count() -> int:
return _placeholder_count
func _place(placement: SitePlacement) -> void:
if placement.is_sonar_metal():
_placements_root.add_child(_metal_placeholder(placement))
_placeholder_count += 1
elif placement.kind == SitePlacement.Kind.VESSEL_ANCHOR:
_placements_root.add_child(_beacon(placement))
_placeholder_count += 1
func _metal_placeholder(placement: SitePlacement) -> StaticBody3D:
var body := StaticBody3D.new()
body.name = String(placement.placement_id)
body.position = placement.position_m
body.rotation.y = placement.yaw_radians
body.set_meta("sonar_material", SonarMaterial.Value.METAL)
body.set_meta("sonar_reflectivity", METAL_REFLECTIVITY)
var mesh := BoxMesh.new()
mesh.size = placement.footprint_m
var mesh_instance := MeshInstance3D.new()
mesh_instance.name = "Mesh"
mesh_instance.mesh = mesh
var material := StandardMaterial3D.new()
material.albedo_color = Color(0.24, 0.18, 0.08)
material.metallic = 0.88
material.roughness = 0.27
mesh_instance.material_override = material
body.add_child(mesh_instance)
var shape := BoxShape3D.new()
shape.size = placement.footprint_m
var collision := CollisionShape3D.new()
collision.name = "Collision"
collision.shape = shape
body.add_child(collision)
return body
func _beacon(placement: SitePlacement) -> MeshInstance3D:
var mesh := SphereMesh.new()
mesh.radius = 0.55
mesh.height = 1.1
var beacon := MeshInstance3D.new()
beacon.name = String(placement.placement_id)
beacon.mesh = mesh
beacon.position = placement.position_m
var material := StandardMaterial3D.new()
material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
material.albedo_color = BEACON_COLOR
material.emission_enabled = true
material.emission = BEACON_COLOR
material.emission_energy_multiplier = 5.0
beacon.material_override = material
var light := OmniLight3D.new()
light.name = "BeaconLight"
light.omni_range = 12.0
light.light_color = BEACON_COLOR
light.light_energy = 4.0
beacon.add_child(light)
return beacon