feat(world): generic dive site scene fed by a baked site definition

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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OlivierandClaude Sonnet 5.5 committed 2026-10-06 20:08:07 +02:00
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commit b1d32f7d81
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[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://game/world/sites/dive_site.gd" id="1_site"]
[ext_resource type="Script" path="res://game/world/sites/bathymetric_terrain_actor.gd" id="2_terrain"]
[sub_resource type="Environment" id="EnvironmentUnderwater"]
background_mode = 1
background_color = Color(0.005, 0.045, 0.065, 1)
ambient_light_source = 3
ambient_light_color = Color(0.12, 0.32, 0.37, 1)
ambient_light_energy = 0.42
glow_enabled = true
glow_levels/1 = 1.0
glow_levels/2 = 1.0
glow_levels/3 = 0.6
glow_levels/4 = 0.2
glow_intensity = 1.0
glow_blend_mode = 0
glow_hdr_threshold = 1.0
fog_enabled = true
fog_light_color = Color(0.07, 0.25, 0.3, 1)
fog_light_energy = 0.48
fog_density = 0.014
fog_height = -4.0
fog_height_density = 0.025
volumetric_fog_enabled = true
volumetric_fog_density = 0.025
volumetric_fog_length = 72.0
[node name="DiveSite" type="Node3D"]
script = ExtResource("1_site")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("EnvironmentUnderwater")
[node name="AmbientDirection" type="DirectionalLight3D" parent="."]
rotation_degrees = Vector3(-52, -24, 0)
light_color = Color(0.39, 0.65, 0.7, 1)
light_energy = 0.38
shadow_enabled = true
[node name="Terrain" type="StaticBody3D" parent="."]
unique_name_in_owner = true
script = ExtResource("2_terrain")
[node name="Placements" type="Node3D" parent="."]
unique_name_in_owner = true