Render bathymetric sonar surface
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@@ -388,11 +388,12 @@ mesh = SubResource("KnobMesh")
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material_override = SubResource("BrassMaterial")
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[node name="SonarMonitor" type="Node3D" parent="."]
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position = Vector3(0.74, 0.42, -1.18)
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rotation_degrees = Vector3(-5, -22, -2)
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position = Vector3(0.54, 0.59, -1.04)
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rotation_degrees = Vector3(-5, -42, -2)
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scale = Vector3(0.6, 0.6, 0.6)
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[node name="Housing" type="MeshInstance3D" parent="SonarMonitor"]
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scale = Vector3(0.5, 0.34, 0.1)
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scale = Vector3(0.6, 0.37, 0.1)
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mesh = SubResource("UnitBoxMesh")
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material_override = SubResource("PaintedMaterial")
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@@ -38,7 +38,6 @@ var indicator_green: StandardMaterial3D
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var indicator_amber: StandardMaterial3D
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var indicator_red: StandardMaterial3D
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var sonar_grid: StandardMaterial3D
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var sonar_trace: StandardMaterial3D
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var warm_glass: StandardMaterial3D
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@@ -94,7 +93,6 @@ func _init() -> void:
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indicator_amber = _emissive_material(Color(1.0, 0.43, 0.035), 2.8)
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indicator_red = _emissive_material(Color(0.9, 0.045, 0.018), 2.8)
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sonar_grid = _emissive_material(Color(0.02, 0.20, 0.22), 0.55)
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sonar_trace = _emissive_material(Color(0.12, 0.78, 0.78), 1.8)
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warm_glass = _warm_glass_material()
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@@ -16,7 +16,7 @@ func _init(materials: CockpitMaterialPalette) -> void:
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_materials = materials
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name = "SonarConsoleDetailing"
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_build_bezel()
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_build_graticule()
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_build_grid()
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_build_control_strip()
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_build_mounting_hardware()
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@@ -100,7 +100,7 @@ func _build_control_strip() -> void:
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_control_count += 1
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func _build_graticule() -> void:
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func _build_grid() -> void:
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for x: float in [-0.145, -0.085, -0.025, 0.035, 0.095]:
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CockpitMeshFactory.add_box(
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"SonarGridVertical",
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@@ -117,24 +117,6 @@ func _build_graticule() -> void:
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Vector3(0.33, 0.0015, 0.002),
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_materials.sonar_grid
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)
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var trace_points: Array[Vector3] = [
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Vector3(-0.185, -0.035, 0.080),
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Vector3(-0.135, -0.020, 0.080),
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Vector3(-0.085, -0.055, 0.080),
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Vector3(-0.030, -0.005, 0.080),
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Vector3(0.025, -0.030, 0.080),
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Vector3(0.075, 0.030, 0.080),
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Vector3(0.125, 0.075, 0.080),
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]
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for point_index in trace_points.size() - 1:
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CockpitMeshFactory.add_cylinder_between(
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"SonarReferenceTrace",
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self,
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trace_points[point_index],
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trace_points[point_index + 1],
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0.0025,
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_materials.sonar_trace
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)
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func _build_mounting_hardware() -> void:
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