Render bathymetric sonar surface
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@@ -38,7 +38,6 @@ var indicator_green: StandardMaterial3D
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var indicator_amber: StandardMaterial3D
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var indicator_red: StandardMaterial3D
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var sonar_grid: StandardMaterial3D
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var sonar_trace: StandardMaterial3D
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var warm_glass: StandardMaterial3D
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@@ -94,7 +93,6 @@ func _init() -> void:
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indicator_amber = _emissive_material(Color(1.0, 0.43, 0.035), 2.8)
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indicator_red = _emissive_material(Color(0.9, 0.045, 0.018), 2.8)
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sonar_grid = _emissive_material(Color(0.02, 0.20, 0.22), 0.55)
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sonar_trace = _emissive_material(Color(0.12, 0.78, 0.78), 1.8)
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warm_glass = _warm_glass_material()
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