fix(world): wind terrain triangles clockwise so the seabed is a front face
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -92,8 +92,8 @@ func _build_tile(start_column: int, end_column: int, start_row: int, end_row: in
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var top_right := top_left + 1
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var bottom_left := top_left + columns_in_tile
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var bottom_right := bottom_left + 1
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indices.append_array([top_left, bottom_left, top_right])
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indices.append_array([top_right, bottom_left, bottom_right])
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indices.append_array([top_left, top_right, bottom_left])
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indices.append_array([top_right, bottom_right, bottom_left])
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var arrays: Array = []
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arrays.resize(Mesh.ARRAY_MAX)
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arrays[Mesh.ARRAY_VERTEX] = vertices
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