Refine cockpit porthole and indicators

This commit is contained in:
chindit committed 2026-10-04 09:30:12 +02:00
1 parent 53288b48c8
commit c2b3ac42a3
8 files changed
+298 -10

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@@ -3,16 +3,20 @@ extends Node3D
const CockpitMaterialPalette = preload("res://game/presentation/cockpit/cockpit_material_palette.gd")
const CockpitMeshFactory = preload("res://game/presentation/cockpit/cockpit_mesh_factory.gd")
const DiveAlertLevel = preload("res://game/domain/dive/dive_alert_level.gd")
var _materials: CockpitMaterialPalette
var _battery_needle: Node3D
var _pressure_needle: Node3D
var _indicator_materials: Array[StandardMaterial3D] = []
var _active_indicator_count := 0
func _init(materials: CockpitMaterialPalette) -> void:
_materials = materials
name = "AnalogGauges"
_build_binnacle()
_build_indicator_bank()
_battery_needle = _add_gauge(
"BatteryGauge",
Vector3(-0.095, 0.315, 0.145),
@@ -27,15 +31,28 @@ func _init(materials: CockpitMaterialPalette) -> void:
_add_binnacle_label("PRESSION COQUE", Vector3(0.095, 0.235, 0.160))
func present(battery_ratio: float, pressure_ratio: float) -> void:
func present(
battery_ratio: float,
pressure_ratio: float,
alert_level: DiveAlertLevel.Value
) -> void:
_set_needle_ratio(_battery_needle, battery_ratio)
_set_needle_ratio(_pressure_needle, pressure_ratio)
_update_indicator_bank(alert_level)
func battery_needle_degrees() -> float:
return 0.0 if _battery_needle == null else _battery_needle.rotation_degrees.z
func indicator_count() -> int:
return _indicator_materials.size()
func active_indicator_count() -> int:
return _active_indicator_count
func _build_binnacle() -> void:
CockpitMeshFactory.add_box(
"BinnacleHousing",
@@ -53,6 +70,72 @@ func _build_binnacle() -> void:
)
func _build_indicator_bank() -> void:
var root := Node3D.new()
root.name = "IndicatorBank"
add_child(root)
var colors: Array[Color] = [
Color(0.08, 0.72, 0.38),
Color(1.0, 0.46, 0.035),
Color(0.92, 0.035, 0.018),
]
var captions: Array[String] = ["SYS", "ATTN", "ALRM"]
for indicator_index in colors.size():
var x := -0.055 + indicator_index * 0.055
CockpitMeshFactory.add_cylinder(
"%sBezel" % captions[indicator_index],
root,
Vector3(x, 0.198, 0.156),
0.016,
0.012,
_materials.brass,
Vector3(90.0, 0.0, 0.0)
)
var material := _indicator_material(colors[indicator_index])
_indicator_materials.append(material)
CockpitMeshFactory.add_cylinder(
"%sLens" % captions[indicator_index],
root,
Vector3(x, 0.198, 0.165),
0.009,
0.008,
material,
Vector3(90.0, 0.0, 0.0)
)
var label := Label3D.new()
label.name = "%sLabel" % captions[indicator_index]
label.text = captions[indicator_index]
label.font_size = 8
label.pixel_size = 0.00042
label.modulate = Color(0.70, 0.67, 0.56)
label.position = Vector3(x, 0.177, 0.168)
root.add_child(label)
func _indicator_material(color: Color) -> StandardMaterial3D:
var material := StandardMaterial3D.new()
material.albedo_color = color * 0.12
material.metallic = 0.05
material.roughness = 0.16
material.emission_enabled = true
material.emission = color
material.emission_energy_multiplier = 0.04
return material
func _update_indicator_bank(alert_level: DiveAlertLevel.Value) -> void:
var active_index := 0
if alert_level >= DiveAlertLevel.Value.CRITICAL:
active_index = 2
elif alert_level >= DiveAlertLevel.Value.ATTENTION:
active_index = 1
for indicator_index in _indicator_materials.size():
_indicator_materials[indicator_index].emission_energy_multiplier = (
2.8 if indicator_index == active_index else 0.04
)
_active_indicator_count = 1
func _add_binnacle_label(caption: String, position: Vector3) -> void:
var label := Label3D.new()
label.name = "%sLabel" % caption.to_pascal_case().replace(" ", "")
@@ -113,6 +196,7 @@ func _add_gauge(gauge_name: String, position: Vector3, caption: String) -> Node3
face.rotation_degrees.x = 90.0
face.position.z = 0.003
gauge.add_child(face)
_add_dial_ticks(gauge)
_add_scale_label(gauge, "0", Vector3(-0.052, -0.018, 0.028))
_add_scale_label(gauge, "50", Vector3(0.0, 0.052, 0.028))
_add_scale_label(gauge, "100", Vector3(0.052, -0.018, 0.028))
@@ -160,12 +244,30 @@ func _add_gauge(gauge_name: String, position: Vector3, caption: String) -> Node3
return needle_root
func _add_dial_ticks(gauge: Node3D) -> void:
for tick_index in 11:
var ratio := float(tick_index) / 10.0
var angle_degrees := lerpf(125.0, -125.0, ratio)
var angle_radians := deg_to_rad(angle_degrees)
var direction := Vector2(-sin(angle_radians), cos(angle_radians))
var is_major := tick_index % 5 == 0
var tick_length := 0.015 if is_major else 0.009
var tick := CockpitMeshFactory.add_box(
"MajorTick" if is_major else "MinorTick",
gauge,
Vector3(direction.x * 0.064, direction.y * 0.064, 0.029),
Vector3(0.004 if is_major else 0.0025, tick_length, 0.003),
_materials.dark_steel
)
tick.rotation_degrees.z = angle_degrees
func _add_scale_label(gauge: Node3D, text: String, position: Vector3) -> void:
var label := Label3D.new()
label.name = "Scale%s" % text
label.text = text
label.font_size = 9
label.pixel_size = 0.00048
label.font_size = 11
label.pixel_size = 0.00052
label.modulate = Color(0.09, 0.085, 0.065)
label.position = position
gauge.add_child(label)