Refine cockpit porthole and indicators

This commit is contained in:
chindit committed 2026-10-04 09:30:12 +02:00
1 parent 53288b48c8
commit c2b3ac42a3
8 files changed
+298 -10

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@@ -1,7 +1,8 @@
[gd_scene load_steps=20 format=3]
[gd_scene load_steps=21 format=3]
[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_instrument_panel.gd" id="1_instruments"]
[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_detailing.gd" id="2_detailing"]
[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_pressure_bulkhead.gd" id="3_bulkhead"]
[sub_resource type="StandardMaterial3D" id="SteelMaterial"]
albedo_color = Color(0.055, 0.07, 0.07, 1)
@@ -160,6 +161,10 @@ material_override = SubResource("BrassMaterial")
[node name="PortholeAssembly" type="Node3D" parent="."]
position = Vector3(0, 0.47, -1.32)
[node name="CurvedPressureBulkhead" type="Node3D" parent="PortholeAssembly"]
unique_name_in_owner = true
script = ExtResource("3_bulkhead")
[node name="LeftBulkhead" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(-0.94, 0, 0)
scale = Vector3(0.6, 1.82, 0.2)