chore(sites): small cleanups and brief alignment
Drop a dead initial value in PlayableBoundsRule, guard DiveSite.configure() when called before the node is in the tree, and align the zone 1 brief with what was built: generic dive_site.tscn, the resolved collision check, and the graybox shader deviation. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,6 +19,8 @@ var _placeholder_count := 0
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func configure(definition: DiveSiteDefinition) -> String:
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if _terrain == null or _placements_root == null:
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return "dive site is not in the scene tree"
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if definition == null:
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return "dive site definition is missing"
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var field := definition.height_field()
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