chore(sites): small cleanups and brief alignment

Drop a dead initial value in PlayableBoundsRule, guard
DiveSite.configure() when called before the node is in the tree, and
align the zone 1 brief with what was built: generic dive_site.tscn,
the resolved collision check, and the graybox shader deviation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
OlivierandClaude Opus 5.5 committed 2026-10-06 20:58:15 +02:00
1 parent 4470450dfd
commit d1a94f05b1
3 files changed
+14 -4

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@@ -19,6 +19,8 @@ var _placeholder_count := 0
func configure(definition: DiveSiteDefinition) -> String:
if _terrain == null or _placements_root == null:
return "dive site is not in the scene tree"
if definition == null:
return "dive site definition is missing"
var field := definition.height_field()