Reframe cockpit around industrial reference
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@@ -11,6 +11,7 @@ const GAUGE_FACE_TEXTURE_PATH := (
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var painted_steel: Material
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var dark_steel: Material
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var overhead_steel: StandardMaterial3D
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var brushed_steel: StandardMaterial3D
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var brass: Material
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var copper: Material
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var rubber: Material
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@@ -43,6 +44,7 @@ func _init() -> void:
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0.56,
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Vector3(1.6, 1.6, 1.6)
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)
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brushed_steel = _plain_material(Color(0.27, 0.30, 0.29), 0.82, 0.30)
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brass = _weathered_material(
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Color(0.28, 0.18, 0.045),
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Color(0.08, 0.16, 0.13),
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