Reframe cockpit around industrial reference
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@@ -19,7 +19,7 @@ const ProductionInputAdapter = preload(
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"res://game/infrastructure/input/production_input_adapter.gd"
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)
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const TEST_COUNT := 64
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const TEST_COUNT := 65
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var _failures: Array[String] = []
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@@ -131,8 +131,9 @@ func _test_vehicle_slice(composition: VerticalSliceRoot) -> void:
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_expect(detailing.textures_are_loaded(), "cockpit loads its overhead and analog gauge textures")
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_expect(detailing.gauges_are_dashboard_mounted(), "analog gauges are mounted on the dashboard")
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_expect(detailing.dashboard_control_count() >= 8, "dashboard exposes physical auxiliary controls")
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_expect(pressure_bulkhead.panel_count() == 12, "porthole bulkhead uses twelve curved pressure panels")
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_expect(pressure_bulkhead.panel_count() == 1, "porthole bulkhead uses one continuous curved shell")
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_expect(pressure_bulkhead.rectangular_whitebox_is_hidden(), "porthole rectangular whitebox is hidden")
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_expect(analog_gauges.gauge_count() == 4, "dashboard exposes four primary analog instruments")
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_expect(analog_gauges.indicator_count() == 3, "instrument binnacle exposes three inset pilot lights")
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_expect(analog_gauges.active_indicator_count() == 1, "exactly one pilot light reflects the alert state")
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_expect("kWh" in instruments.resources_text() and "kW" in instruments.resources_text(), "battery instrument has exact units")
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