Build validated industrial submarine cockpit
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@@ -19,7 +19,7 @@ const ProductionInputAdapter = preload(
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"res://game/infrastructure/input/production_input_adapter.gd"
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)
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const TEST_COUNT := 65
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const TEST_COUNT := 69
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var _failures: Array[String] = []
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@@ -128,9 +128,13 @@ func _test_vehicle_slice(composition: VerticalSliceRoot) -> void:
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_expect(detailing.pressure_hull_rib_count() >= 6, "cockpit exposes reinforced pressure-hull structure")
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_expect(detailing.pipe_segment_count() >= 13, "cockpit exposes a complete life-support pipe run")
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_expect(absf(detailing.battery_needle_degrees()) > 100.0, "analog battery gauge follows the dive snapshot")
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_expect(detailing.textures_are_loaded(), "cockpit loads its overhead and analog gauge textures")
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_expect(detailing.textures_are_loaded(), "cockpit loads its dedicated analog gauge textures")
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_expect(detailing.gauges_are_dashboard_mounted(), "analog gauges are mounted on the dashboard")
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_expect(detailing.dashboard_control_count() >= 8, "dashboard exposes physical auxiliary controls")
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_expect(detailing.side_equipment_count() >= 5, "cockpit sidewalls expose tanks and junction boxes")
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_expect(detailing.side_control_count() >= 9, "cockpit sidewalls expose valves and pilot controls")
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_expect(detailing.sonar_control_count() >= 4, "sonar console exposes physical lamps and gain control")
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_expect(detailing.practical_light_count() == 2, "cockpit uses two caged practical lights")
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_expect(pressure_bulkhead.panel_count() == 1, "porthole bulkhead uses one continuous curved shell")
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_expect(pressure_bulkhead.rectangular_whitebox_is_hidden(), "porthole rectangular whitebox is hidden")
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_expect(analog_gauges.gauge_count() == 4, "dashboard exposes four primary analog instruments")
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