Commit Graph
14 Commits
Author SHA1 Message Date
OlivierandClaude Fable 5.1 122f3f5800 feat(world): render steep tiles on a smooth bicubic surface, sampled in parallel
Tiles holding a slope over 35 degrees are meshed at two vertices per cell
on a clamped Catmull-Rom surface that passes through every grid node, so
cliffs and ledges lose the facets of the heightfield grid while the
collision stays on the grid. The domain field exposes the smooth
elevation and a separable, per-phase-weighted block sampler with linear
edge extrapolation and a one-cell margin for continuous normals; the actor
samples tiles on the worker thread pool and builds meshes afterwards.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-07 00:09:42 +02:00
OlivierandClaude Fable 5.1 d7e50f8879 feat(world): depth-coloured water column fog and de-tiled sand ripples
A FogVolume covering the site carries a fog shader whose scattering albedo
follows the same spectral transmittance as the seabed and whose density
grows below the reference depth, so haze darkens and turns indigo with
depth around every object; the global volumetric density moves into the
volume and the far depth fog only covers what lies beyond 128 m. Sand
ripples are bent by a slow domain warp, blended with a larger ripple
scale and faded out between 40 and 60 m, which hides the 3.2 m tiling.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 23:44:04 +02:00
OlivierandClaude Fable 5.1 61ef4a892d feat(tools): irregular strata and angular boulder blocks
Strata gain a dip, a slow seeded warp that bends and notches the beds, and
a per-bed thickness and hardness jitter with ordered boundaries, so walls
never invert. BoulderField gains an angularity parameter: elongated
super-ellipse slabs with flat tops, sharp shoulders, random heading and
tilt, footprint area preserved. Both sites are re-baked with the new
settings; the coral heads stay rounded.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 23:31:11 +02:00
OlivierandClaude Fable 5.1 34b39a8dbc feat(world): depth-attenuated daylight and cold-water palette for the seabed
The seabed shader applies per-channel Beer-Lambert transmittance relative
to a 24 m reference depth: the scalar part dims the directional light in a
custom light() function and the sky ambient through AO, the chroma part
tints the albedo, and artificial lights are left untouched for the
submarine's projectors. Sky, fog and sun are cooled and the sun softened
so the plateau reads green-blue, the canyon floor cold blue and the
drop-off foot near-indigo.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 23:21:14 +02:00
OlivierandClaude Fable 5.1 26a7dfc4f7 feat(world): underwater sky ambient, soft shadows and SSAO for the dive site
The environment declared the sky as its ambient source without a sky, so
shadowed faces received no ambient light. A procedural underwater sky now
feeds ambient and reflections; the directional light is steeper and
stronger with 70 % soft shadows; SSAO, filmic tonemapping, aerial
perspective and tinted volumetric fog complete the pass.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 23:14:22 +02:00
OlivierandClaude Fable 5.1 17f58912c1 feat(world): triplanar seabed shader with procedural normal maps and detail shading
Rock is normal-mapped triplanar in world space at two scales, sand carries an
oriented ripple normal map on the xz plane, and a grain map drives detail
occlusion, albedo mottling and roughness. The three maps are seamless,
seeded, mipmapped textures built synchronously by SeabedDetailTextures, so
no asset is needed and builds are deterministic. The mesh has no tangents:
perturbed normals are computed in world space and written to NORMAL.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 23:05:33 +02:00
OlivierandClaude Fable 5.1 f22a5e69aa feat(sites): strata on the Banc du Vigilant drop-off and multi-scale seabed relief
Strata now take a world rectangle, so the 4 m ledges cover the whole break
and talus south of z = 118 m without touching la Saignée or the landmarks.
Roughness gains octave and fractal-type parameters; a SlopeRoughness
modifier roughens rock faces only. Both sites are re-baked with hummocks
from 250 m down to 5 m. The secondary item, the first debris piece and one
safe-route waypoint move a few metres to keep their contracts.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 22:50:21 +02:00
OlivierandClaude Fable 5.1 4af014288b docs: in-game captures of the Jardin des Formes landforms
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 22:02:55 +02:00
OlivierandClaude Fable 5.1 d91e6bd02f fix(tools): canyons impose a floor material through rock outcrops; tighten showcase contracts
Review findings: the mesa forced rock onto the canyon bed, two runners
declared the wrong TEST_COUNT, and the escarpment check could pass on the
slope alone. Canyon gains floor_material, the showcase is re-baked with sand
beds, the contract measures the step across the crest band, counts distinct
ledges, and probes the crevasse against the open plateau. Degenerate recipe
parameters now fail an assert.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 22:00:24 +02:00
OlivierandClaude Fable 5.1 f7e60315b1 feat(content): bake the Jardin des Formes terrain showcase site
Five reference landforms on one 512 m field at 1 m per cell: a stratified
canyon through a mesa, a crevasse between two buttes, a boulder field on
rippled sand, two rock spurs framing a sand channel, and a sinuous
escarpment with knolls on the slope below.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 21:45:09 +02:00
OlivierandClaude Fable 5.1 0cde0d0bc4 docs: in-game captures of the Banc du Vigilant sonar and hull
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 21:05:11 +02:00
OlivierandClaude Sonnet 5.5 a1493434e4 feat(content): bake the Banc du Vigilant site and its contract tests
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-06 20:21:29 +02:00
OlivierandClaude Sonnet 5.5 51634820bd feat(composition): dive world assembled from a selected site definition
The calibration site spawn sat 16 m from the south bounds edge, inside the
40 m warning margin. The vehicle_test recipe now extends the terrain and
playable bounds 42 m to the south so the spawn is inside the zone.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-06 20:16:45 +02:00
OlivierandClaude Sonnet 5.5 8ab1289d10 feat(tools): declarative site terrain baker and calibration recipe
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-06 20:01:36 +02:00