Commit Graph
3 Commits
Author SHA1 Message Date
OlivierandClaude Fable 5.1 17f58912c1 feat(world): triplanar seabed shader with procedural normal maps and detail shading
Rock is normal-mapped triplanar in world space at two scales, sand carries an
oriented ripple normal map on the xz plane, and a grain map drives detail
occlusion, albedo mottling and roughness. The three maps are seamless,
seeded, mipmapped textures built synchronously by SeabedDetailTextures, so
no asset is needed and builds are deterministic. The mesh has no tangents:
perturbed normals are computed in world space and written to NORMAL.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 23:05:33 +02:00
OlivierandClaude Fable 5.1 f22a5e69aa feat(sites): strata on the Banc du Vigilant drop-off and multi-scale seabed relief
Strata now take a world rectangle, so the 4 m ledges cover the whole break
and talus south of z = 118 m without touching la Saignée or the landmarks.
Roughness gains octave and fractal-type parameters; a SlopeRoughness
modifier roughens rock faces only. Both sites are re-baked with hummocks
from 250 m down to 5 m. The secondary item, the first debris piece and one
safe-route waypoint move a few metres to keep their contracts.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 22:50:21 +02:00
OlivierandClaude Fable 5.1 4af014288b docs: in-game captures of the Jardin des Formes landforms
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 22:02:55 +02:00