Commit Graph
3 Commits
Author SHA1 Message Date
OlivierandClaude Fable 5.1 26a7dfc4f7 feat(world): underwater sky ambient, soft shadows and SSAO for the dive site
The environment declared the sky as its ambient source without a sky, so
shadowed faces received no ambient light. A procedural underwater sky now
feeds ambient and reflections; the directional light is steeper and
stronger with 70 % soft shadows; SSAO, filmic tonemapping, aerial
perspective and tinted volumetric fog complete the pass.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 23:14:22 +02:00
OlivierandClaude Opus 5.5 4470450dfd feat(world): open up the dive site fog and match the horizon colour
Lighter fog and volumetric fog, brighter key and ambient light, terrain
tiles visible to 420 m (60 m fade), and a background colour equal to
the fog colour times its energy so culled tiles never read as a dark
band. The seabed shader culls back faces again now that the tiles are
wound front-face up.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 20:57:22 +02:00
OlivierandClaude Sonnet 5.5 b1d32f7d81 feat(world): generic dive site scene fed by a baked site definition
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-06 20:08:07 +02:00