New Game loads sunlit_shallows_world.tscn, so the submarine can traverse the physical seabed, approach the collidable Hebat Allah wreck, and detect its metal sonar contact. The main-game integration test checks the active world, seabed, wreck, sonar contact, and forward movement toward the wreck.
Verification: bash scripts/quality_gate.sh passed on this exact project tree (99 production foundation integration assertions; all gate stages green).
Follow-up to #3, now merged.
New Game loads `sunlit_shallows_world.tscn`, so the submarine can traverse the physical seabed, approach the collidable Hebat Allah wreck, and detect its metal sonar contact. The main-game integration test checks the active world, seabed, wreck, sonar contact, and forward movement toward the wreck.
Technical baseline: `docs/VERTICAL_SLICE_TECHNICAL_PLAN.md`.
Verification: `bash scripts/quality_gate.sh` passed on this exact project tree (99 production foundation integration assertions; all gate stages green).
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Follow-up to #3, now merged.
New Game loads
sunlit_shallows_world.tscn, so the submarine can traverse the physical seabed, approach the collidable Hebat Allah wreck, and detect its metal sonar contact. The main-game integration test checks the active world, seabed, wreck, sonar contact, and forward movement toward the wreck.Technical baseline:
docs/VERTICAL_SLICE_TECHNICAL_PLAN.md.Verification:
bash scripts/quality_gate.shpassed on this exact project tree (99 production foundation integration assertions; all gate stages green).