[gd_scene load_steps=11 format=3] [ext_resource type="Script" path="res://game/world/sites/dive_site.gd" id="1_site"] [ext_resource type="Script" path="res://game/world/sites/bathymetric_terrain_actor.gd" id="2_terrain"] [ext_resource type="Shader" path="res://game/world/sites/water_column_fog.gdshader" id="3_water_column"] [ext_resource type="Script" path="res://game/world/sites/seabed_flora_actor.gd" id="4_flora"] [ext_resource type="Script" path="res://game/world/sites/marine_snow.gd" id="5_snow"] [sub_resource type="ShaderMaterial" id="WaterColumnMaterial"] shader = ExtResource("3_water_column") [sub_resource type="ProceduralSkyMaterial" id="SkyUnderwater"] sky_top_color = Color(0.22, 0.52, 0.66, 1) sky_horizon_color = Color(0.09, 0.28, 0.4, 1) sky_curve = 0.2 sky_energy_multiplier = 1.0 ground_horizon_color = Color(0.05, 0.17, 0.27, 1) ground_bottom_color = Color(0.01, 0.03, 0.07, 1) ground_curve = 0.1 ground_energy_multiplier = 0.6 sun_angle_max = 40.0 sun_curve = 0.3 use_debanding = true [sub_resource type="Sky" id="SkyResource"] sky_material = SubResource("SkyUnderwater") process_mode = 2 radiance_size = 2 [sub_resource type="Environment" id="EnvironmentUnderwater"] background_mode = 2 sky = SubResource("SkyResource") ambient_light_source = 3 ambient_light_sky_contribution = 1.0 ambient_light_energy = 1.3 reflected_light_source = 1 tonemap_mode = 2 tonemap_exposure = 1.15 tonemap_white = 4.0 ssao_enabled = true ssao_radius = 2.5 ssao_intensity = 2.2 ssao_power = 1.6 ssao_detail = 0.6 ssao_horizon = 0.08 ssao_light_affect = 0.25 ssao_ao_channel_affect = 0.4 glow_enabled = true glow_levels/1 = 1.0 glow_levels/2 = 1.0 glow_levels/3 = 0.6 glow_levels/4 = 0.2 glow_intensity = 0.8 glow_blend_mode = 0 glow_hdr_threshold = 1.2 fog_enabled = true fog_light_color = Color(0.05, 0.18, 0.29, 1) fog_light_energy = 0.38 fog_sun_scatter = 0.15 fog_density = 0.0045 fog_aerial_perspective = 0.5 fog_height = -4.0 fog_height_density = 0.025 volumetric_fog_enabled = true volumetric_fog_density = 0.0 volumetric_fog_albedo = Color(0.5, 0.78, 0.92, 1) volumetric_fog_anisotropy = 0.45 volumetric_fog_length = 128.0 volumetric_fog_detail_spread = 1.6 volumetric_fog_ambient_inject = 0.5 adjustment_enabled = true adjustment_contrast = 1.06 adjustment_saturation = 1.08 [node name="DiveSite" type="Node3D"] script = ExtResource("1_site") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("EnvironmentUnderwater") [node name="AmbientDirection" type="DirectionalLight3D" parent="."] rotation_degrees = Vector3(-62, -28, 0) light_color = Color(0.5, 0.78, 0.88, 1) light_energy = 0.9 light_angular_distance = 3.0 shadow_enabled = true shadow_opacity = 0.45 shadow_blur = 2.0 directional_shadow_max_distance = 160.0 directional_shadow_fade_start = 0.75 [node name="WaterColumn" type="FogVolume" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -110, 0) size = Vector3(1800, 260, 1800) material = SubResource("WaterColumnMaterial") [node name="Terrain" type="StaticBody3D" parent="."] unique_name_in_owner = true script = ExtResource("2_terrain") [node name="Flora" type="Node3D" parent="."] unique_name_in_owner = true script = ExtResource("4_flora") [node name="MarineSnow" type="GPUParticles3D" parent="."] script = ExtResource("5_snow") [node name="Placements" type="Node3D" parent="."] unique_name_in_owner = true