extends SceneTree const SonarMaterial = preload("res://game/domain/sonar/sonar_material.gd") const SiteTerrainData = preload("res://game/domain/sites/site_terrain_data.gd") const TerrainHeightField = preload("res://game/domain/sites/terrain_height_field.gd") const TEST_COUNT := 20 var _failures: Array[String] = [] func _init() -> void: _test_terrain_data_validation() _test_height_field_sampling() if _failures.is_empty(): print("Site domain unit tests: %d passed, 0 failed." % TEST_COUNT) quit(0) else: for failure: String in _failures: push_error(failure) print("Site domain unit tests: %d failed." % _failures.size()) quit(1) func _make_terrain(columns: int, rows: int) -> SiteTerrainData: var data := SiteTerrainData.new() data.columns = columns data.rows = rows data.cell_size_m = 2.0 data.origin_x_m = -10.0 data.origin_z_m = 100.0 # Packed arrays are passed by value in GDScript: build locally, then assign. var elevations := PackedFloat32Array() var materials := PackedByteArray() elevations.resize(columns * rows) materials.resize(columns * rows) for row in rows: for column in columns: var index := row * columns + column # Plane sloping down toward +Z (south): -20 at row 0, -2 m per row. elevations[index] = -20.0 - 2.0 * float(row) materials[index] = ( SonarMaterial.Value.ROCK if column == 0 else SonarMaterial.Value.SAND ) data.elevations_m = elevations data.materials = materials return data func _test_terrain_data_validation() -> void: var data := _make_terrain(3, 4) _expect(data.validation_error().is_empty(), "regular terrain data is valid") _expect(data.index_of(2, 3) == 11, "index is row-major with columns along X") var tiny := _make_terrain(1, 4) _expect(not tiny.validation_error().is_empty(), "terrain needs at least two columns") var mismatched := _make_terrain(3, 4) mismatched.elevations_m.resize(5) _expect(not mismatched.validation_error().is_empty(), "elevation array must match the grid") var non_finite := _make_terrain(3, 4) non_finite.elevations_m[0] = INF _expect(not non_finite.validation_error().is_empty(), "elevations must be finite") var metal_terrain := _make_terrain(3, 4) metal_terrain.materials[1] = SonarMaterial.Value.METAL _expect(not metal_terrain.validation_error().is_empty(), "terrain cells are rock or sand only") var bad_cell := _make_terrain(3, 4) bad_cell.cell_size_m = 0.0 _expect(not bad_cell.validation_error().is_empty(), "cell size must be positive") var bad_reflectivity := _make_terrain(3, 4) bad_reflectivity.sand_reflectivity = 1.5 _expect(not bad_reflectivity.validation_error().is_empty(), "reflectivity stays within 0..1") _expect(TerrainHeightField.from_data(bad_reflectivity) == null, "invalid data yields no field") func _test_height_field_sampling() -> void: var field := TerrainHeightField.from_data(_make_terrain(3, 4)) _expect(field != null, "valid data yields a field") if field == null: return _expect(field.bounds_m().is_equal_approx(Rect2(-10.0, 100.0, 4.0, 6.0)), "bounds cover (columns-1) by (rows-1) cells") _expect(field.cell_world_position(2, 3).is_equal_approx(Vector3(-6.0, -26.0, 106.0)), "cell position follows origin and cell size") _expect(is_equal_approx(field.elevation_at(-10.0, 100.0), -20.0), "elevation at a vertex is exact") _expect(is_equal_approx(field.elevation_at(-9.0, 101.0), -21.0), "elevation is bilinear between vertices") _expect(is_equal_approx(field.elevation_at(-50.0, 1000.0), -26.0), "sampling outside clamps to the nearest edge") _expect(field.material_at(-10.4, 100.0) == SonarMaterial.Value.ROCK, "material is the nearest cell") _expect(field.material_at(-6.0, 103.0) == SonarMaterial.Value.SAND, "material of an interior cell") _expect(field.normal_at_cell(1, 1).is_equal_approx(Vector3(0.0, 1.0, 1.0).normalized()), "normal leans against the downhill direction") _expect(not field.contains(-11.0, 100.0) and field.contains(-8.0, 103.0), "contains follows the bounds") _expect(is_equal_approx(field.reflectivity_for(SonarMaterial.Value.SAND), 0.45), "sand reflectivity comes from the data") func _expect(condition: bool, label: String) -> void: if not condition: _failures.append(label)