extends SceneTree const SonarMaterial = preload("res://game/domain/sonar/sonar_material.gd") const SiteTerrainData = preload("res://game/domain/sites/site_terrain_data.gd") const TerrainHeightField = preload("res://game/domain/sites/terrain_height_field.gd") const SitePlacement = preload("res://game/domain/sites/site_placement.gd") const SiteRoute = preload("res://game/domain/sites/site_route.gd") const DiveSiteDefinition = preload("res://game/domain/sites/dive_site_definition.gd") const TEST_COUNT := 38 var _failures: Array[String] = [] func _init() -> void: _test_terrain_data_validation() _test_height_field_sampling() _test_site_definition_validation() if _failures.is_empty(): print("Site domain unit tests: %d passed, 0 failed." % TEST_COUNT) quit(0) else: for failure: String in _failures: push_error(failure) print("Site domain unit tests: %d failed." % _failures.size()) quit(1) func _make_terrain(columns: int, rows: int) -> SiteTerrainData: var data := SiteTerrainData.new() data.columns = columns data.rows = rows data.cell_size_m = 2.0 data.origin_x_m = -10.0 data.origin_z_m = 100.0 # Packed arrays are passed by value in GDScript: build locally, then assign. var elevations := PackedFloat32Array() var materials := PackedByteArray() elevations.resize(columns * rows) materials.resize(columns * rows) for row in rows: for column in columns: var index := row * columns + column # Plane sloping down toward +Z (south): -20 at row 0, -2 m per row. elevations[index] = -20.0 - 2.0 * float(row) materials[index] = ( SonarMaterial.Value.ROCK if column == 0 else SonarMaterial.Value.SAND ) data.elevations_m = elevations data.materials = materials return data func _test_terrain_data_validation() -> void: var data := _make_terrain(3, 4) _expect(data.validation_error().is_empty(), "regular terrain data is valid") _expect(data.index_of(2, 3) == 11, "index is row-major with columns along X") var tiny := _make_terrain(1, 4) _expect(not tiny.validation_error().is_empty(), "terrain needs at least two columns") var mismatched := _make_terrain(3, 4) mismatched.elevations_m.resize(5) _expect(not mismatched.validation_error().is_empty(), "elevation array must match the grid") var non_finite := _make_terrain(3, 4) non_finite.elevations_m[0] = INF _expect(not non_finite.validation_error().is_empty(), "elevations must be finite") var metal_terrain := _make_terrain(3, 4) metal_terrain.materials[1] = SonarMaterial.Value.METAL _expect(not metal_terrain.validation_error().is_empty(), "terrain cells are rock or sand only") var bad_cell := _make_terrain(3, 4) bad_cell.cell_size_m = 0.0 _expect(not bad_cell.validation_error().is_empty(), "cell size must be positive") var bad_reflectivity := _make_terrain(3, 4) bad_reflectivity.sand_reflectivity = 1.5 _expect(not bad_reflectivity.validation_error().is_empty(), "reflectivity stays within 0..1") _expect(TerrainHeightField.from_data(bad_reflectivity) == null, "invalid data yields no field") func _test_height_field_sampling() -> void: var field := TerrainHeightField.from_data(_make_terrain(3, 4)) _expect(field != null, "valid data yields a field") if field == null: return _expect(field.bounds_m().is_equal_approx(Rect2(-10.0, 100.0, 4.0, 6.0)), "bounds cover (columns-1) by (rows-1) cells") _expect(field.cell_world_position(2, 3).is_equal_approx(Vector3(-6.0, -26.0, 106.0)), "cell position follows origin and cell size") _expect(is_equal_approx(field.elevation_at(-10.0, 100.0), -20.0), "elevation at a vertex is exact") _expect(is_equal_approx(field.elevation_at(-9.0, 101.0), -21.0), "elevation is bilinear between vertices") _expect(is_equal_approx(field.elevation_at(-50.0, 1000.0), -26.0), "sampling outside clamps to the nearest edge") _expect(field.material_at(-10.4, 100.0) == SonarMaterial.Value.ROCK, "material is the nearest cell") _expect(field.material_at(-6.0, 103.0) == SonarMaterial.Value.SAND, "material of an interior cell") _expect(field.normal_at_cell(1, 1).is_equal_approx(Vector3(0.0, 1.0, 1.0).normalized()), "normal leans against the downhill direction") _expect(not field.contains(-11.0, 100.0) and field.contains(-8.0, 103.0), "contains follows the bounds") _expect(is_equal_approx(field.reflectivity_for(SonarMaterial.Value.SAND), 0.45), "sand reflectivity comes from the data") func _make_placement(id: String, kind: int, position: Vector3) -> SitePlacement: var placement := SitePlacement.new() placement.placement_id = StringName(id) placement.kind = kind placement.position_m = position placement.footprint_m = Vector3(4.0, 2.0, 3.0) return placement func _make_route(id: String, waypoints: PackedVector3Array, maximum_depth: float) -> SiteRoute: var route := SiteRoute.new() route.route_id = StringName(id) route.waypoints_m = waypoints route.maximum_depth_m = maximum_depth return route func _make_definition() -> DiveSiteDefinition: var definition := DiveSiteDefinition.new() definition.site_id = &"test_site" definition.display_name = "Site de test" definition.terrain = _make_terrain(3, 4) definition.playable_bounds_m = Rect2(-10.0, 100.0, 4.0, 6.0) definition.spawn_position_m = Vector3(-8.0, -10.0, 102.0) definition.spawn_yaw_radians = PI * 0.5 var placements_list: Array[SitePlacement] = [ _make_placement("target", SitePlacement.Kind.WRECK_TARGET, Vector3(-8.0, -23.0, 103.0)), _make_placement("anchor", SitePlacement.Kind.VESSEL_ANCHOR, Vector3(-8.0, -20.0, 100.5)), ] definition.placements = placements_list var routes_list: Array[SiteRoute] = [ _make_route( "safe", PackedVector3Array([Vector3(-8.0, -12.0, 101.0), Vector3(-8.0, -14.0, 103.0)]), 20.0 ), ] definition.routes = routes_list return definition func _test_site_definition_validation() -> void: var definition := _make_definition() _expect(definition.validation_error().is_empty(), "complete definition is valid") _expect(definition.height_field() != null, "definition exposes its height field") _expect(definition.placement(&"target").kind == SitePlacement.Kind.WRECK_TARGET, "placement lookup by id") _expect(definition.placement(&"missing") == null, "unknown placement is null") _expect(definition.placements_of_kind(SitePlacement.Kind.VESSEL_ANCHOR).size() == 1, "placements filter by kind") _expect(definition.route(&"safe").waypoints_m.size() == 2, "route lookup by id") _expect(definition.spawn_transform().origin.is_equal_approx(Vector3(-8.0, -10.0, 102.0)), "spawn transform origin") _expect( (definition.spawn_transform().basis * Vector3.FORWARD).is_equal_approx(Vector3.LEFT), "spawn yaw rotates the forward axis about Y" ) _expect(definition.placement(&"target").is_sonar_metal(), "wrecks read as metal on sonar") _expect(not definition.placement(&"anchor").is_sonar_metal(), "anchor is not a sonar body") var no_id := _make_definition() no_id.site_id = &"" _expect(not no_id.validation_error().is_empty(), "site id is required") var no_terrain := _make_definition() no_terrain.terrain = null _expect(not no_terrain.validation_error().is_empty(), "terrain is required") var bounds_outside := _make_definition() bounds_outside.playable_bounds_m = Rect2(-20.0, 100.0, 4.0, 6.0) _expect(not bounds_outside.validation_error().is_empty(), "playable bounds must lie inside the terrain") var spawn_outside := _make_definition() spawn_outside.spawn_position_m = Vector3(50.0, -10.0, 102.0) _expect(not spawn_outside.validation_error().is_empty(), "spawn must lie inside the bounds") var duplicate_ids := _make_definition() duplicate_ids.placements.append( _make_placement("target", SitePlacement.Kind.WRECK_DECOY, Vector3(-7.0, -23.0, 104.0)) ) _expect(not duplicate_ids.validation_error().is_empty(), "placement ids are unique") var placement_outside := _make_definition() placement_outside.placements.append( _make_placement("far", SitePlacement.Kind.DEBRIS, Vector3(80.0, -23.0, 104.0)) ) _expect(not placement_outside.validation_error().is_empty(), "placements must lie inside the bounds") var empty_route := _make_definition() empty_route.routes.append(_make_route("empty", PackedVector3Array(), 20.0)) _expect(not empty_route.validation_error().is_empty(), "routes need at least two waypoints") var deep_route := _make_definition() deep_route.routes.append( _make_route("deep", PackedVector3Array([Vector3(-8.0, -12.0, 101.0), Vector3(-8.0, -30.0, 103.0)]), 20.0) ) _expect(not deep_route.validation_error().is_empty(), "route waypoints respect the route maximum depth") func _expect(condition: bool, label: String) -> void: if not condition: _failures.append(label)