class_name SubmarineMotionAdapter extends "res://game/application/interfaces/vehicle_motion_port.gd" const SubmarineActor = preload("res://game/world/submarine/submarine_actor.gd") var _actor: SubmarineActor func _init(actor: SubmarineActor) -> void: _actor = actor func apply_command(command: VehicleCommand) -> void: _actor.apply_vehicle_command(command)