extends SceneTree const SonarMaterial = preload("res://game/domain/sonar/sonar_material.gd") const SiteTerrainBaker = preload("res://tools/site_terrain_baker.gd") const VehicleTestRecipe = preload("res://tools/sites/vehicle_test_terrain_recipe.gd") const Zone1Recipe = preload("res://tools/sites/zone1_vigilant_recipe.gd") const SiteTerrainData = preload("res://game/domain/sites/site_terrain_data.gd") const ZONE1_TERRAIN_PATH := "res://content/sites/zone1_vigilant_terrain.res" const TEST_COUNT := 16 var _failures: Array[String] = [] func _init() -> void: _test_plane_and_blob() _test_materials_and_determinism() _test_modifiers_and_primitive_materials() _test_zone1_artefact_is_stable() if _failures.is_empty(): print("Site baker unit tests: %d passed, 0 failed." % TEST_COUNT) quit(0) else: for failure: String in _failures: push_error(failure) print("Site baker unit tests: %d failed." % _failures.size()) quit(1) func _small_recipe() -> SiteTerrainBaker.Recipe: var recipe := SiteTerrainBaker.Recipe.new() recipe.columns = 21 recipe.rows = 21 recipe.cell_size_m = 2.0 recipe.origin_x_m = -20.0 recipe.origin_z_m = -20.0 recipe.floor_elevation_m = -80.0 recipe.rock_slope_degrees = 20.0 return recipe func _test_plane_and_blob() -> void: var recipe := _small_recipe() recipe.primitives.append(SiteTerrainBaker.SlopedPlane.new(30.0, 0.0, 0.1, 0.0, 0.0)) var data := SiteTerrainBaker.bake(recipe) _expect(data != null and data.validation_error().is_empty(), "plane recipe bakes valid data") _expect(is_equal_approx(data.elevations_m[data.index_of(10, 10)], -30.0), "plane depth at the reference point") _expect(is_equal_approx(data.elevations_m[data.index_of(10, 20)], -28.0), "plane slopes along +Z") _expect(data.materials[data.index_of(10, 10)] == SonarMaterial.Value.SAND, "gentle plane is sand") recipe.primitives.append(SiteTerrainBaker.Blob.new(Vector2(0.0, 0.0), 4.0, 4.0, 10.0)) data = SiteTerrainBaker.bake(recipe) _expect(is_equal_approx(data.elevations_m[data.index_of(10, 10)], -20.0), "blob adds its amplitude at the centre") _expect(data.materials[data.index_of(12, 10)] == SonarMaterial.Value.ROCK, "steep blob flank is rock") func _test_materials_and_determinism() -> void: var recipe := _small_recipe() recipe.primitives.append(SiteTerrainBaker.SlopedPlane.new(30.0, 0.0, 0.0, 0.0, 0.0)) recipe.primitives.append(SiteTerrainBaker.Roughness.new(1933, 0.05, 0.5)) recipe.material_patches.append( SiteTerrainBaker.MaterialPatch.new(Vector2(10.0, 10.0), 3.0, SonarMaterial.Value.ROCK) ) var first := SiteTerrainBaker.bake(recipe) var second := SiteTerrainBaker.bake(recipe) _expect(first.elevations_m == second.elevations_m, "same recipe bakes identical elevations") _expect(first.materials == second.materials, "same recipe bakes identical materials") _expect(first.materials[first.index_of(15, 15)] == SonarMaterial.Value.ROCK, "material patch overrides the slope rule") var calibration := SiteTerrainBaker.bake(VehicleTestRecipe.recipe()) _expect(calibration != null and calibration.validation_error().is_empty(), "calibration recipe bakes valid data") ## Test doubles for the extension points: a modifier that lifts the field by one metre ## and a primitive that forces rock on a flat plane. class Lift extends SiteTerrainBaker.Modifier: func modify(_x_m: float, _z_m: float, elevation_m: float, _gradient: Vector2) -> float: return elevation_m + 1.0 class GradientProbe extends SiteTerrainBaker.Modifier: var gradient_at_centre := Vector2.ZERO func modify(x_m: float, z_m: float, elevation_m: float, gradient: Vector2) -> float: if is_zero_approx(x_m) and is_zero_approx(z_m): gradient_at_centre = gradient return elevation_m class RockDisc extends SiteTerrainBaker.Primitive: func material_at(x_m: float, z_m: float) -> int: if Vector2(x_m, z_m).length() <= 5.0: return SonarMaterial.Value.ROCK return SiteTerrainBaker.NO_MATERIAL func _test_modifiers_and_primitive_materials() -> void: var recipe := _small_recipe() recipe.primitives.append(SiteTerrainBaker.SlopedPlane.new(30.0, 0.2, 0.0, 0.0, 0.0)) var probe := GradientProbe.new() recipe.modifiers.append(probe) recipe.modifiers.append(Lift.new()) var data := SiteTerrainBaker.bake(recipe) _expect(is_equal_approx(data.elevations_m[data.index_of(10, 10)], -29.0), "modifier runs after the primitive sum") _expect(probe.gradient_at_centre.is_equal_approx(Vector2(0.2, 0.0)), "modifier receives the local gradient (%s)" % probe.gradient_at_centre) var flat := _small_recipe() flat.primitives.append(SiteTerrainBaker.SlopedPlane.new(30.0, 0.0, 0.0, 0.0, 0.0)) flat.primitives.append(RockDisc.new()) var flat_data := SiteTerrainBaker.bake(flat) _expect(flat_data.materials[flat_data.index_of(10, 10)] == SonarMaterial.Value.ROCK, "primitive material wins over the slope rule") _expect(flat_data.materials[flat_data.index_of(0, 0)] == SonarMaterial.Value.SAND, "primitive material is local") func _test_zone1_artefact_is_stable() -> void: var versioned := load(ZONE1_TERRAIN_PATH) as SiteTerrainData _expect(versioned != null, "versioned zone 1 terrain loads") if versioned == null: return var baked := SiteTerrainBaker.bake(Zone1Recipe.recipe()) _expect( baked.elevations_m == versioned.elevations_m and baked.materials == versioned.materials, "zone 1 recipe still bakes the versioned artefact byte for byte" ) func _expect(condition: bool, label: String) -> void: if not condition: _failures.append(label)