class_name CockpitAnalogGauges extends Node3D const CockpitMaterialPalette = preload("res://game/presentation/cockpit/cockpit_material_palette.gd") const CockpitMeshFactory = preload("res://game/presentation/cockpit/cockpit_mesh_factory.gd") var _materials: CockpitMaterialPalette var _battery_needle: Node3D var _pressure_needle: Node3D func _init(materials: CockpitMaterialPalette) -> void: _materials = materials name = "AnalogGauges" _battery_needle = _add_gauge("BatteryGauge", Vector3(-0.34, 0.48, -1.14), "V") _pressure_needle = _add_gauge("PressureGauge", Vector3(0.34, 0.48, -1.14), "BAR") func present(battery_ratio: float, pressure_ratio: float) -> void: _set_needle_ratio(_battery_needle, battery_ratio) _set_needle_ratio(_pressure_needle, pressure_ratio) func battery_needle_degrees() -> float: return 0.0 if _battery_needle == null else _battery_needle.rotation_degrees.z func _add_gauge(gauge_name: String, position: Vector3, caption: String) -> Node3D: var gauge := Node3D.new() gauge.name = gauge_name gauge.position = position gauge.scale = Vector3(0.78, 0.78, 0.78) add_child(gauge) CockpitMeshFactory.add_box( "MountingPlate", gauge, Vector3(0.0, 0.0, -0.025), Vector3(0.225, 0.225, 0.055), _materials.dark_steel ) for screw_position: Vector2 in [ Vector2(-0.086, -0.086), Vector2(0.086, -0.086), Vector2(-0.086, 0.086), Vector2(0.086, 0.086), ]: CockpitMeshFactory.add_cylinder( "MountingScrew", gauge, Vector3(screw_position.x, screw_position.y, 0.008), 0.009, 0.012, _materials.brass, Vector3(90.0, 0.0, 0.0) ) var bezel := MeshInstance3D.new() var bezel_mesh := CylinderMesh.new() bezel_mesh.top_radius = 0.095 bezel_mesh.bottom_radius = 0.095 bezel_mesh.height = 0.035 bezel_mesh.radial_segments = 32 bezel.mesh = bezel_mesh bezel.material_override = _materials.brass bezel.rotation_degrees.x = 90.0 gauge.add_child(bezel) var face := MeshInstance3D.new() var face_mesh := CylinderMesh.new() face_mesh.top_radius = 0.078 face_mesh.bottom_radius = 0.078 face_mesh.height = 0.039 face_mesh.radial_segments = 32 face.mesh = face_mesh face.material_override = _materials.ivory face.rotation_degrees.x = 90.0 face.position.z = 0.003 gauge.add_child(face) var needle_root := Node3D.new() needle_root.name = "Needle" needle_root.position.z = 0.027 gauge.add_child(needle_root) CockpitMeshFactory.add_box( "NeedleBlade", needle_root, Vector3(0.0, 0.033, 0.0), Vector3(0.012, 0.064, 0.008), _materials.red_emission ) CockpitMeshFactory.add_cylinder( "NeedleHub", needle_root, Vector3.ZERO, 0.018, 0.012, _materials.dark_steel, Vector3(90.0, 0.0, 0.0) ) var label := Label3D.new() label.name = "Caption" label.text = caption label.font_size = 12 label.pixel_size = 0.0007 label.modulate = Color(0.11, 0.12, 0.10) label.position = Vector3(0.0, -0.045, 0.032) gauge.add_child(label) return needle_root func _set_needle_ratio(needle: Node3D, ratio: float) -> void: if needle != null: needle.rotation_degrees.z = lerpf(125.0, -125.0, clampf(ratio, 0.0, 1.0))