extends RefCounted const SonarMaterial = preload("res://game/domain/sonar/sonar_material.gd") const SiteTerrainData = preload("res://game/domain/sites/site_terrain_data.gd") const TerrainHeightField = preload("res://game/domain/sites/terrain_height_field.gd") class Primitive extends RefCounted: func elevation_delta(_x_m: float, _z_m: float) -> float: return 0.0 static func distance_to_segment(point: Vector2, start: Vector2, end: Vector2) -> float: var segment := end - start var length_squared := segment.length_squared() if length_squared == 0.0: return point.distance_to(start) var t := clampf((point - start).dot(segment) / length_squared, 0.0, 1.0) return point.distance_to(start + segment * t) static func end_taper(point: Vector2, start: Vector2, end: Vector2, taper_m: float) -> float: if taper_m <= 0.0: return 1.0 var segment := end - start var length := segment.length() if length == 0.0: return 1.0 var along := clampf((point - start).dot(segment) / length, 0.0, length) return smoothstep(0.0, taper_m, along) * smoothstep(0.0, taper_m, length - along) class SlopedPlane extends Primitive: var depth_m: float var slope_x: float var slope_z: float var reference_x_m: float var reference_z_m: float func _init(p_depth_m: float, p_slope_x: float, p_slope_z: float, p_reference_x_m: float, p_reference_z_m: float) -> void: depth_m = p_depth_m slope_x = p_slope_x slope_z = p_slope_z reference_x_m = p_reference_x_m reference_z_m = p_reference_z_m func elevation_delta(x_m: float, z_m: float) -> float: return -depth_m + slope_x * (x_m - reference_x_m) + slope_z * (z_m - reference_z_m) class Blob extends Primitive: var centre: Vector2 var sigma_x_m: float var sigma_z_m: float var amplitude_m: float func _init(p_centre: Vector2, p_sigma_x_m: float, p_sigma_z_m: float, p_amplitude_m: float) -> void: centre = p_centre sigma_x_m = p_sigma_x_m sigma_z_m = p_sigma_z_m amplitude_m = p_amplitude_m func elevation_delta(x_m: float, z_m: float) -> float: var dx := (x_m - centre.x) / sigma_x_m var dz := (z_m - centre.y) / sigma_z_m return amplitude_m * exp(-(dx * dx + dz * dz)) class Ridge extends Primitive: var start: Vector2 var end: Vector2 var sigma_m: float var amplitude_m: float var taper_m: float func _init(p_start: Vector2, p_end: Vector2, p_sigma_m: float, p_amplitude_m: float, p_taper_m: float) -> void: start = p_start end = p_end sigma_m = p_sigma_m amplitude_m = p_amplitude_m taper_m = p_taper_m func elevation_delta(x_m: float, z_m: float) -> float: var point := Vector2(x_m, z_m) var distance := distance_to_segment(point, start, end) var profile := exp(-pow(distance / sigma_m, 2.0)) return amplitude_m * profile * end_taper(point, start, end, taper_m) class Groove extends Primitive: var start: Vector2 var end: Vector2 var half_width_m: float var depth_m: float var wall_softness_m: float func _init(p_start: Vector2, p_end: Vector2, p_half_width_m: float, p_depth_m: float, p_wall_softness_m: float) -> void: start = p_start end = p_end half_width_m = p_half_width_m depth_m = p_depth_m wall_softness_m = p_wall_softness_m func elevation_delta(x_m: float, z_m: float) -> float: var point := Vector2(x_m, z_m) var distance := distance_to_segment(point, start, end) var inside := 1.0 - smoothstep( half_width_m - wall_softness_m, half_width_m + wall_softness_m, distance ) return -depth_m * inside * end_taper(point, start, end, half_width_m) class Step extends Primitive: var point: Vector2 var normal: Vector2 var drop_m: float var softness_m: float var slope_beyond: float func _init(p_point: Vector2, p_normal: Vector2, p_drop_m: float, p_softness_m: float, p_slope_beyond: float) -> void: point = p_point normal = p_normal.normalized() drop_m = p_drop_m softness_m = p_softness_m slope_beyond = p_slope_beyond func elevation_delta(x_m: float, z_m: float) -> float: var signed_distance := (Vector2(x_m, z_m) - point).dot(normal) var step := drop_m * smoothstep(-softness_m, softness_m, signed_distance) var slope := maxf(signed_distance - softness_m, 0.0) * slope_beyond return -(step + slope) class Ripples extends Primitive: var direction: Vector2 var wavelength_m: float var amplitude_m: float var centre: Vector2 var radius_m: float func _init(p_direction: Vector2, p_wavelength_m: float, p_amplitude_m: float, p_centre: Vector2, p_radius_m: float) -> void: direction = p_direction.normalized() wavelength_m = p_wavelength_m amplitude_m = p_amplitude_m centre = p_centre radius_m = p_radius_m func elevation_delta(x_m: float, z_m: float) -> float: var point := Vector2(x_m, z_m) var phase := point.dot(direction) * TAU / wavelength_m var falloff := 1.0 if radius_m > 0.0: falloff = 1.0 - smoothstep(radius_m * 0.6, radius_m, point.distance_to(centre)) return amplitude_m * sin(phase) * falloff class Roughness extends Primitive: var amplitude_m: float var _noise: FastNoiseLite func _init(p_seed: int, p_frequency: float, p_amplitude_m: float) -> void: amplitude_m = p_amplitude_m _noise = FastNoiseLite.new() _noise.noise_type = FastNoiseLite.TYPE_SIMPLEX_SMOOTH _noise.seed = p_seed _noise.frequency = p_frequency _noise.fractal_type = FastNoiseLite.FRACTAL_FBM _noise.fractal_octaves = 3 func elevation_delta(x_m: float, z_m: float) -> float: return _noise.get_noise_2d(x_m, z_m) * amplitude_m class MaterialPatch extends RefCounted: var centre: Vector2 var radius_m: float var material: int func _init(p_centre: Vector2, p_radius_m: float, p_material: int) -> void: centre = p_centre radius_m = p_radius_m material = p_material class Recipe extends RefCounted: var columns: int = 2 var rows: int = 2 var cell_size_m: float = 1.0 var origin_x_m: float = 0.0 var origin_z_m: float = 0.0 var floor_elevation_m: float = -1000.0 var rock_slope_degrees: float = 20.0 var rock_reflectivity: float = 0.72 var sand_reflectivity: float = 0.45 var primitives: Array[Primitive] = [] var material_patches: Array[MaterialPatch] = [] static func bake(recipe: Recipe) -> SiteTerrainData: var data := SiteTerrainData.new() data.columns = recipe.columns data.rows = recipe.rows data.cell_size_m = recipe.cell_size_m data.origin_x_m = recipe.origin_x_m data.origin_z_m = recipe.origin_z_m data.rock_reflectivity = recipe.rock_reflectivity data.sand_reflectivity = recipe.sand_reflectivity var cell_count := recipe.columns * recipe.rows # Packed arrays are passed by value in GDScript: fill locals, assign once. var elevations := PackedFloat32Array() var materials := PackedByteArray() elevations.resize(cell_count) materials.resize(cell_count) for row in recipe.rows: var z_m := recipe.origin_z_m + float(row) * recipe.cell_size_m for column in recipe.columns: var x_m := recipe.origin_x_m + float(column) * recipe.cell_size_m var elevation := 0.0 for primitive: Primitive in recipe.primitives: elevation += primitive.elevation_delta(x_m, z_m) elevations[data.index_of(column, row)] = maxf(elevation, recipe.floor_elevation_m) materials[data.index_of(column, row)] = SonarMaterial.Value.SAND data.elevations_m = elevations data.materials = materials var field := TerrainHeightField.from_data(data) if field == null: return null var rock_cosine := cos(deg_to_rad(recipe.rock_slope_degrees)) for row in recipe.rows: for column in recipe.columns: if field.normal_at_cell(column, row).y < rock_cosine: materials[data.index_of(column, row)] = SonarMaterial.Value.ROCK for patch: MaterialPatch in recipe.material_patches: for row in recipe.rows: var z_m := recipe.origin_z_m + float(row) * recipe.cell_size_m for column in recipe.columns: var x_m := recipe.origin_x_m + float(column) * recipe.cell_size_m if Vector2(x_m, z_m).distance_to(patch.centre) <= patch.radius_m: materials[data.index_of(column, row)] = patch.material data.materials = materials return data static func write_preview_png(data: SiteTerrainData, path: String) -> Error: var field := TerrainHeightField.from_data(data) if field == null: return ERR_INVALID_DATA var image := Image.create(data.columns, data.rows, false, Image.FORMAT_RGB8) var span := maxf(field.maximum_elevation_m() - field.minimum_elevation_m(), 0.001) for row in data.rows: for column in data.columns: var ratio := (field.elevation_at_cell(column, row) - field.minimum_elevation_m()) / span var color := Color(ratio, ratio, ratio) if field.material_at_cell(column, row) == SonarMaterial.Value.ROCK: color.r = minf(color.r + 0.16, 1.0) image.set_pixel(column, row, color) return image.save_png(path)