class_name VehicleTestEnvironment extends Node3D func _ready() -> void: var particles := GPUParticles3D.new() particles.name = "SuspendedParticles" particles.position = Vector3(0.0, -34.0, -42.0) particles.amount = 360 particles.lifetime = 14.0 particles.preprocess = 14.0 particles.visibility_aabb = AABB( Vector3(-50.0, -35.0, -78.0), Vector3(100.0, 70.0, 156.0) ) var motion := ParticleProcessMaterial.new() motion.emission_shape = ParticleProcessMaterial.EMISSION_SHAPE_BOX motion.emission_box_extents = Vector3(45.0, 28.0, 70.0) motion.direction = Vector3(0.1, 0.04, 0.0) motion.spread = 180.0 motion.initial_velocity_min = 0.02 motion.initial_velocity_max = 0.09 motion.gravity = Vector3.ZERO motion.scale_min = 0.025 motion.scale_max = 0.08 particles.process_material = motion var particle_mesh := SphereMesh.new() particle_mesh.radius = 0.035 particle_mesh.height = 0.07 particles.draw_pass_1 = particle_mesh add_child(particles)