[gd_scene load_steps=12 format=3] [ext_resource type="Script" path="res://game/world/sites/vehicle_test_environment.gd" id="1_environment"] [sub_resource type="Environment" id="EnvironmentUnderwater"] background_mode = 1 background_color = Color(0.005, 0.045, 0.065, 1) ambient_light_source = 3 ambient_light_color = Color(0.12, 0.32, 0.37, 1) ambient_light_energy = 0.42 fog_enabled = true fog_light_color = Color(0.07, 0.25, 0.3, 1) fog_light_energy = 0.48 fog_density = 0.014 fog_height = -4.0 fog_height_density = 0.025 volumetric_fog_enabled = true volumetric_fog_density = 0.025 volumetric_fog_length = 72.0 [sub_resource type="StandardMaterial3D" id="RockMaterial"] albedo_color = Color(0.075, 0.19, 0.19, 1) roughness = 0.92 [sub_resource type="StandardMaterial3D" id="RockMaterialLight"] albedo_color = Color(0.105, 0.25, 0.24, 1) roughness = 0.88 [sub_resource type="BoxMesh" id="SeafloorMesh"] size = Vector3(220, 8, 250) [sub_resource type="BoxShape3D" id="SeafloorShape"] size = Vector3(220, 8, 250) [sub_resource type="BoxMesh" id="RockMeshA"] size = Vector3(12, 30, 14) [sub_resource type="BoxShape3D" id="RockShapeA"] size = Vector3(12, 30, 14) [sub_resource type="BoxMesh" id="RockMeshB"] size = Vector3(18, 42, 16) [sub_resource type="BoxShape3D" id="RockShapeB"] size = Vector3(18, 42, 16) [sub_resource type="SphereMesh" id="BeaconMesh"] radius = 0.55 height = 1.1 [sub_resource type="StandardMaterial3D" id="BeaconMaterial"] shading_mode = 0 albedo_color = Color(0.2, 0.78, 0.9, 1) emission_enabled = true emission = Color(0.2, 0.78, 0.9, 1) emission_energy_multiplier = 5.0 [node name="VehicleTestEnvironment" type="Node3D"] script = ExtResource("1_environment") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("EnvironmentUnderwater") [node name="AmbientDirection" type="DirectionalLight3D" parent="."] rotation_degrees = Vector3(-52, -24, 0) light_color = Color(0.39, 0.65, 0.7, 1) light_energy = 0.38 shadow_enabled = true [node name="Seafloor" type="StaticBody3D" parent="."] position = Vector3(0, -84, -58) [node name="Mesh" type="MeshInstance3D" parent="Seafloor"] mesh = SubResource("SeafloorMesh") material_override = SubResource("RockMaterial") [node name="Collision" type="CollisionShape3D" parent="Seafloor"] shape = SubResource("SeafloorShape") [node name="RockNearLeft" type="StaticBody3D" parent="."] position = Vector3(-10, -18, -18) rotation_degrees = Vector3(0, -14, 8) [node name="Mesh" type="MeshInstance3D" parent="RockNearLeft"] mesh = SubResource("RockMeshA") material_override = SubResource("RockMaterialLight") [node name="Collision" type="CollisionShape3D" parent="RockNearLeft"] shape = SubResource("RockShapeA") [node name="RockNearRight" type="StaticBody3D" parent="."] position = Vector3(12, -22, -32) rotation_degrees = Vector3(0, 18, -5) [node name="Mesh" type="MeshInstance3D" parent="RockNearRight"] mesh = SubResource("RockMeshB") material_override = SubResource("RockMaterial") [node name="Collision" type="CollisionShape3D" parent="RockNearRight"] shape = SubResource("RockShapeB") [node name="RockFarLeft" type="StaticBody3D" parent="."] position = Vector3(-18, -48, -68) rotation_degrees = Vector3(0, 9, 4) [node name="Mesh" type="MeshInstance3D" parent="RockFarLeft"] mesh = SubResource("RockMeshA") material_override = SubResource("RockMaterialLight") [node name="Collision" type="CollisionShape3D" parent="RockFarLeft"] shape = SubResource("RockShapeA") [node name="RockFarRight" type="StaticBody3D" parent="."] position = Vector3(20, -58, -94) rotation_degrees = Vector3(0, -11, -7) [node name="Mesh" type="MeshInstance3D" parent="RockFarRight"] mesh = SubResource("RockMeshB") material_override = SubResource("RockMaterial") [node name="Collision" type="CollisionShape3D" parent="RockFarRight"] shape = SubResource("RockShapeB") [node name="NavigationBeacon" type="MeshInstance3D" parent="."] position = Vector3(0, -15, -22) mesh = SubResource("BeaconMesh") material_override = SubResource("BeaconMaterial") [node name="BeaconLight" type="OmniLight3D" parent="NavigationBeacon"] omni_range = 12.0 light_color = Color(0.2, 0.78, 0.9, 1) light_energy = 4.0