[gd_scene load_steps=8 format=3] [ext_resource type="Script" path="res://game/world/sites/vehicle_test_environment.gd" id="1_environment"] [sub_resource type="Environment" id="EnvironmentUnderwater"] background_mode = 1 background_color = Color(0.005, 0.045, 0.065, 1) ambient_light_source = 3 ambient_light_color = Color(0.12, 0.32, 0.37, 1) ambient_light_energy = 0.42 glow_enabled = true glow_levels/1 = 1.0 glow_levels/2 = 1.0 glow_levels/3 = 0.6 glow_levels/4 = 0.2 glow_intensity = 1.0 glow_blend_mode = 0 glow_hdr_threshold = 1.0 fog_enabled = true fog_light_color = Color(0.07, 0.25, 0.3, 1) fog_light_energy = 0.48 fog_density = 0.014 fog_height = -4.0 fog_height_density = 0.025 volumetric_fog_enabled = true volumetric_fog_density = 0.025 volumetric_fog_length = 72.0 [sub_resource type="SphereMesh" id="BeaconMesh"] radius = 0.55 height = 1.1 [sub_resource type="StandardMaterial3D" id="MetalTargetMaterial"] albedo_color = Color(0.24, 0.18, 0.08, 1) metallic = 0.88 roughness = 0.27 [sub_resource type="BoxMesh" id="MetalTargetMesh"] size = Vector3(8, 5, 7) [sub_resource type="BoxShape3D" id="MetalTargetShape"] size = Vector3(8, 5, 7) [sub_resource type="StandardMaterial3D" id="BeaconMaterial"] shading_mode = 0 albedo_color = Color(0.2, 0.78, 0.9, 1) emission_enabled = true emission = Color(0.2, 0.78, 0.9, 1) emission_energy_multiplier = 5.0 [node name="VehicleTestEnvironment" type="Node3D"] script = ExtResource("1_environment") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("EnvironmentUnderwater") [node name="AmbientDirection" type="DirectionalLight3D" parent="."] rotation_degrees = Vector3(-52, -24, 0) light_color = Color(0.39, 0.65, 0.7, 1) light_energy = 0.38 shadow_enabled = true [node name="NavigationBeacon" type="MeshInstance3D" parent="."] position = Vector3(0, -15, -22) mesh = SubResource("BeaconMesh") material_override = SubResource("BeaconMaterial") [node name="BeaconLight" type="OmniLight3D" parent="NavigationBeacon"] omni_range = 12.0 light_color = Color(0.2, 0.78, 0.9, 1) light_energy = 4.0 [node name="SonarCalibrationTarget" type="StaticBody3D" parent="."] position = Vector3(0, -60, -58) metadata/sonar_material = 2 metadata/sonar_reflectivity = 1.0 [node name="Mesh" type="MeshInstance3D" parent="SonarCalibrationTarget"] mesh = SubResource("MetalTargetMesh") material_override = SubResource("MetalTargetMaterial") [node name="Collision" type="CollisionShape3D" parent="SonarCalibrationTarget"] shape = SubResource("MetalTargetShape")