class_name TerrainHeightField extends RefCounted const SonarMaterial = preload("res://game/domain/sonar/sonar_material.gd") const SiteTerrainData = preload("res://game/domain/sites/site_terrain_data.gd") var _data: SiteTerrainData var _minimum_elevation_m := 0.0 var _maximum_elevation_m := 0.0 static func from_data(data: SiteTerrainData) -> TerrainHeightField: if data == null or not data.validation_error().is_empty(): return null var field := TerrainHeightField.new() field._data = data field._minimum_elevation_m = data.elevations_m[0] field._maximum_elevation_m = data.elevations_m[0] for elevation: float in data.elevations_m: field._minimum_elevation_m = minf(field._minimum_elevation_m, elevation) field._maximum_elevation_m = maxf(field._maximum_elevation_m, elevation) return field func columns() -> int: return _data.columns func rows() -> int: return _data.rows func cell_size_m() -> float: return _data.cell_size_m func origin_m() -> Vector2: return Vector2(_data.origin_x_m, _data.origin_z_m) func bounds_m() -> Rect2: return Rect2( _data.origin_x_m, _data.origin_z_m, float(_data.columns - 1) * _data.cell_size_m, float(_data.rows - 1) * _data.cell_size_m ) func contains(x_m: float, z_m: float) -> bool: return bounds_m().has_point(Vector2(x_m, z_m)) func minimum_elevation_m() -> float: return _minimum_elevation_m func maximum_elevation_m() -> float: return _maximum_elevation_m func elevation_at_cell(column: int, row: int) -> float: return _data.elevations_m[_data.index_of(_clamp_column(column), _clamp_row(row))] func material_at_cell(column: int, row: int) -> int: return _data.materials[_data.index_of(_clamp_column(column), _clamp_row(row))] func cell_world_position(column: int, row: int) -> Vector3: return Vector3( _data.origin_x_m + float(column) * _data.cell_size_m, elevation_at_cell(column, row), _data.origin_z_m + float(row) * _data.cell_size_m ) func normal_at_cell(column: int, row: int) -> Vector3: var left := elevation_at_cell(column - 1, row) var right := elevation_at_cell(column + 1, row) var north := elevation_at_cell(column, row - 1) var south := elevation_at_cell(column, row + 1) var span_x := float(_clamp_column(column + 1) - _clamp_column(column - 1)) * _data.cell_size_m var span_z := float(_clamp_row(row + 1) - _clamp_row(row - 1)) * _data.cell_size_m var slope_x := (right - left) / span_x var slope_z := (south - north) / span_z return Vector3(-slope_x, 1.0, -slope_z).normalized() func elevation_at(x_m: float, z_m: float) -> float: var column_f := clampf( (x_m - _data.origin_x_m) / _data.cell_size_m, 0.0, float(_data.columns - 1) ) var row_f := clampf( (z_m - _data.origin_z_m) / _data.cell_size_m, 0.0, float(_data.rows - 1) ) var column := mini(int(floorf(column_f)), _data.columns - 2) var row := mini(int(floorf(row_f)), _data.rows - 2) var tx := column_f - float(column) var tz := row_f - float(row) var top := lerpf(elevation_at_cell(column, row), elevation_at_cell(column + 1, row), tx) var bottom := lerpf( elevation_at_cell(column, row + 1), elevation_at_cell(column + 1, row + 1), tx ) return lerpf(top, bottom, tz) func material_at(x_m: float, z_m: float) -> int: var column := int(roundf((x_m - _data.origin_x_m) / _data.cell_size_m)) var row := int(roundf((z_m - _data.origin_z_m) / _data.cell_size_m)) return material_at_cell(column, row) func reflectivity_for(material: int) -> float: match material: SonarMaterial.Value.SAND: return _data.sand_reflectivity _: return _data.rock_reflectivity func _clamp_column(column: int) -> int: return clampi(column, 0, _data.columns - 1) func _clamp_row(row: int) -> int: return clampi(row, 0, _data.rows - 1)