class_name MainMenuScreen extends Control signal new_game_requested signal quit_requested @onready var _continue_button: Button = %ContinueButton @onready var _new_game_button: Button = %NewGameButton @onready var _quit_button: Button = %QuitButton func _ready() -> void: _continue_button.disabled = true _continue_button.tooltip_text = "Aucune sauvegarde disponible" _new_game_button.pressed.connect(_on_new_game_pressed) _quit_button.pressed.connect(_on_quit_pressed) func _on_new_game_pressed() -> void: new_game_requested.emit() func _on_quit_pressed() -> void: quit_requested.emit()