[gd_scene load_steps=4 format=3] [ext_resource type="Script" path="res://game/world/sites/dive_site.gd" id="1_site"] [ext_resource type="Script" path="res://game/world/sites/bathymetric_terrain_actor.gd" id="2_terrain"] [sub_resource type="Environment" id="EnvironmentUnderwater"] background_mode = 1 background_color = Color(0.005, 0.045, 0.065, 1) ambient_light_source = 3 ambient_light_color = Color(0.12, 0.32, 0.37, 1) ambient_light_energy = 0.42 glow_enabled = true glow_levels/1 = 1.0 glow_levels/2 = 1.0 glow_levels/3 = 0.6 glow_levels/4 = 0.2 glow_intensity = 1.0 glow_blend_mode = 0 glow_hdr_threshold = 1.0 fog_enabled = true fog_light_color = Color(0.07, 0.25, 0.3, 1) fog_light_energy = 0.48 fog_density = 0.014 fog_height = -4.0 fog_height_density = 0.025 volumetric_fog_enabled = true volumetric_fog_density = 0.025 volumetric_fog_length = 72.0 [node name="DiveSite" type="Node3D"] script = ExtResource("1_site") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("EnvironmentUnderwater") [node name="AmbientDirection" type="DirectionalLight3D" parent="."] rotation_degrees = Vector3(-52, -24, 0) light_color = Color(0.39, 0.65, 0.7, 1) light_energy = 0.38 shadow_enabled = true [node name="Terrain" type="StaticBody3D" parent="."] unique_name_in_owner = true script = ExtResource("2_terrain") [node name="Placements" type="Node3D" parent="."] unique_name_in_owner = true