[gd_scene load_steps=7 format=3] [ext_resource type="PackedScene" path="res://game/world/sites/dive_site.tscn" id="1_site"] [ext_resource type="PackedScene" path="res://game/world/submarine/submarine_actor.tscn" id="2_submarine"] [ext_resource type="PackedScene" path="res://game/presentation/cockpit/cockpit_camera_rig.tscn" id="3_camera"] [ext_resource type="PackedScene" path="res://game/presentation/cockpit/cockpit_interior.tscn" id="4_cockpit"] [sub_resource type="ParticleProcessMaterial" id="SuspendedMotion"] emission_shape = 3 emission_box_extents = Vector3(45, 28, 70) direction = Vector3(0.1, 0.04, 0) spread = 180.0 initial_velocity_min = 0.02 initial_velocity_max = 0.09 gravity = Vector3(0, 0, 0) scale_min = 0.025 scale_max = 0.08 [sub_resource type="SphereMesh" id="SuspendedParticleMesh"] radius = 0.035 height = 0.07 [node name="DiveWorld" type="Node3D"] [node name="DiveSite" parent="." instance=ExtResource("1_site")] unique_name_in_owner = true [node name="SubmarineActor" parent="." instance=ExtResource("2_submarine")] unique_name_in_owner = true [node name="SuspendedParticles" type="GPUParticles3D" parent="SubmarineActor"] amount = 360 lifetime = 14.0 preprocess = 14.0 visibility_aabb = AABB(-50, -35, -78, 100, 70, 156) process_material = SubResource("SuspendedMotion") draw_pass_1 = SubResource("SuspendedParticleMesh") [node name="CockpitInterior" parent="SubmarineActor" instance=ExtResource("4_cockpit")] unique_name_in_owner = true [node name="CockpitCameraRig" parent="SubmarineActor" instance=ExtResource("3_camera")] unique_name_in_owner = true