[gd_scene load_steps=3 format=3] [ext_resource type="Script" path="res://game/world/sites/sunlit_shallows_environment.gd" id="1_environment"] [sub_resource type="Environment" id="EnvironmentSunlitShallows"] background_mode = 1 background_color = Color(0.005, 0.03, 0.06, 1) ambient_light_source = 3 ambient_light_color = Color(0.14, 0.32, 0.42, 1) ambient_light_energy = 0.22 tonemap_mode = 2 tonemap_exposure = 0.75 glow_enabled = true glow_levels/1 = 0.6 glow_levels/2 = 1.0 glow_levels/3 = 0.8 glow_levels/4 = 0.3 glow_intensity = 0.35 glow_blend_mode = 0 glow_hdr_threshold = 1.6 fog_enabled = true fog_light_color = Color(0.04, 0.16, 0.24, 1) fog_light_energy = 0.12 fog_sun_scatter = 0.0 fog_density = 0.003 fog_aerial_perspective = 0.6 fog_sky_affect = 1.0 volumetric_fog_enabled = true volumetric_fog_density = 0.035 volumetric_fog_albedo = Color(0.26, 0.52, 0.7, 1) volumetric_fog_emission_energy = 0.0 volumetric_fog_anisotropy = 0.55 volumetric_fog_length = 150.0 volumetric_fog_detail_spread = 1.6 volumetric_fog_ambient_inject = 0.015 volumetric_fog_sky_affect = 1.0 volumetric_fog_temporal_reprojection_enabled = true volumetric_fog_temporal_reprojection_amount = 0.92 [node name="SunlitShallowsEnvironment" type="Node3D"] script = ExtResource("1_environment") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("EnvironmentSunlitShallows") [node name="Sun" type="DirectionalLight3D" parent="."] rotation_degrees = Vector3(-44, 162, 0) light_color = Color(0.86, 0.95, 1, 1) light_energy = 1.0 light_volumetric_fog_energy = 1.4 shadow_enabled = true shadow_bias = 0.04 shadow_normal_bias = 1.5 shadow_blur = 2.5 directional_shadow_mode = 1 directional_shadow_split_1 = 0.2 directional_shadow_blend_splits = true directional_shadow_max_distance = 160.0 [node name="ObserverCamera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.9962, 0.0872, 0, -0.0872, 0.9962, 0, -30, 0) fov = 72.0 near = 0.1 far = 400.0