Files
Ransom-s-wake/game/domain/dive/ejection_snapshot.gd

13 lines
353 B
GDScript

class_name EjectionSnapshot
extends RefCounted
var held_seconds: float
var required_seconds: float
var ratio: float
func _init(p_held_seconds: float, p_required_seconds: float) -> void:
held_seconds = p_held_seconds
required_seconds = p_required_seconds
ratio = clampf(held_seconds / required_seconds, 0.0, 1.0) if required_seconds > 0.0 else 0.0