Files
Ransom-s-wake/game/domain/dive/tool_power_demand.gd
T

19 lines
460 B
GDScript

class_name ToolPowerDemand
extends RefCounted
var tool_id: StringName
var effective_power_kw: float
func _init(p_tool_id: StringName, p_effective_power_kw: float) -> void:
tool_id = p_tool_id
effective_power_kw = p_effective_power_kw
func validation_error() -> String:
if tool_id.is_empty():
return "tool_id is empty"
if not is_finite(effective_power_kw) or effective_power_kw < 0.0:
return "tool power must be finite and non-negative"
return ""