Files
Ransom-s-wake/game/world/sites
OlivierandClaude Fable 5.1 122f3f5800 feat(world): render steep tiles on a smooth bicubic surface, sampled in parallel
Tiles holding a slope over 35 degrees are meshed at two vertices per cell
on a clamped Catmull-Rom surface that passes through every grid node, so
cliffs and ledges lose the facets of the heightfield grid while the
collision stays on the grid. The domain field exposes the smooth
elevation and a separable, per-phase-weighted block sampler with linear
edge extrapolation and a one-cell margin for continuous normals; the actor
samples tiles on the worker thread pool and builds meshes afterwards.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-07 00:09:42 +02:00
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